Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-10-20 Thread Jordan O
Time to bump this old thread again- I am also having issues getting alpha to match between Photoshop and nuke. Specifically, between a) a single layer exported from Photoshop as a TIF with transparency B) the Photoshop file in Nuke with a shuffle node to isolate the layer The alphas just don't

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-10-20 Thread Jordan O
Aha, problem solved after an afternoon of troubleshooting. The layer in Photoshop was set to 98%! So that was why the flattened exported layer just didn't seem to match quite right. Cheers, Jordan On Oct 20, 2014 3:11 PM, Jordan O jorxs...@gmail.com wrote: Time to bump this old thread again-

[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hello, I am having this problem with PNGs from Nuke that I need to deliver in a Photoshop psd-file. This specifically concerns the shadow pass of my comp but generally there is a discrepancy on everything that is not solidly opaque. My workflow is as follows: - I write my 8-bit PNG out of Nuke

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
Are yr pngs in 24 bit? That might help. On 29 Apr, 2014, at 6:45 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hello, I am having this problem with PNGs from Nuke that I need to deliver in a Photoshop psd-file. This specifically concerns the shadow pass of my comp but

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I tried both using 8bit per pixel and 16bit per pixel. No difference unfortunately. Flo On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote: Are yr pngs in 24 bit? That might help. On 29 Apr, 2014, at 6:45 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote:

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
An obvios suggestion maybe, but have you thought about moving your workflow to tiffs? Or exrs? PNGs do not store info as floating point. They use integers instead. This might be at the root of yr problem. On 29 Apr, 2014, at 6:56 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I have tried to use: png 8 and 16 bit exr 16bit float tiff 8 and 16bit Same behavior with all of them. On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote: An obvios suggestion maybe, but have you thought about moving your workflow to tiffs? Or exrs? PNGs do not store info

[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Nuke needs to unpremultiply the alpha before applying the sRGB lut and the premultiply it again. Did you check the premultiplied box in the read node properties next to the lut selection? -deke On Tuesday, April 29, 2014, Florian Einfalt

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hi Deke, thanks for that, did it just now and it doesn't change anything unfortunately. When does the sRGB LUT get applied actually? Thanks. Flo On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote: Nuke needs to unpremultiply the alpha before applying the sRGB lut and the

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Maybe you have a straight alpha instead of a premultiplied one. So try just adding a premult node. -deke On Tuesday, April 29, 2014, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hi Deke, thanks for that, did it just now and it doesn't change anything unfortunately. When

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Photoshop is applying gamma to alpha. Nuke I believe does not. Try selecting just alpha in PS. Apply levels and set gamma to 2.2 On Apr 29, 2014 9:34 AM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hi Deke, thanks for that, did it just now and it doesn't change anything

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things. When I bring the PNG back into Nuke it looks exactly like the original. Anyone familiar with Photoshop's alpha treatment? On 29 April 2014 14:42, Deke Kincaid d...@thefoundry.co.uk wrote: Maybe

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2. Its a power curve and it more like 2.4ish if you are trying to reverse it with a simple gamma. So you either accept the difference, use gamma 2.2 instead of sRGB or use 32bit tiff or exr.You shouldnt be applying or

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
One more thing. Under layers at the bottom is a fly away I forget the name but in site it will say remove black matte. That is premult basically On Apr 29, 2014 9:57 AM, Randy Little randyslit...@gmail.com wrote: The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2. Its a

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks Randy. Still no joy even after using the inverted ~2.4 gamma, and without applying or converting in PS. Also, Remove Black Matte doesn't do anything for me. Seems like I need to figure out a workaround to approximate it. On 29 April 2014 15:00, Randy Little randyslit...@gmail.com wrote:

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks, that gets me close at least. On 29 April 2014 14:46, Randy Little randyslit...@gmail.com wrote: Photoshop is applying gamma to alpha. Nuke I believe does not. Try selecting just alpha in PS. Apply levels and set gamma to 2.2 On Apr 29, 2014 9:34 AM, Florian Einfalt

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Diogo Girondi
Photoshop is handling the blend modes     with gamma correction while Nuke is doing it in linear, try checking the Video colorspace on your Merge node in Nuke and see if that matches what you see in Photoshop. Cheers, Diogo On Tue, Apr 29, 2014 at 7:47 AM, Florian Einfalt

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Oh diogo yes. Go into color prefs under edit menu on mac. See what happens if you set blend rgb to gamma 1.0. But that only affects layers and color but maybe its related? What colorspace is your photoshop in? Probably for you it should be srgb. You shouldnt need to convert either when opening

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote: Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things. When I bring

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
oops, sorry, Randy had already said the same - ignore me :) On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote: Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote: