Re: [Nuke-users] Re: Huge render issues in Nuke

2012-01-03 Thread Howard Jones
caching is working correctly)   Howard From: danielmargiotta nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Monday, 2 January 2012, 18:19 Subject: [Nuke-users] Re: Huge render issues in Nuke Thank you all! All the advice has

Re: [Nuke-users] Re: Huge render issues in Nuke

2012-01-03 Thread Kevin Wheatley
when rendering on the farm are you controlling the amount of cache RAM that a render can use? ('-c' option tot he command line). It certainly sounds like you could have run out of RAM/cache. Another useful option is the '-V' flag as that will dump out the cache stats at the end of the render (or

[Nuke-users] Re: Huge render issues in Nuke

2012-01-02 Thread danielmargiotta
Thank you all! All the advice has helped greatly, we have discovered something interesting. When we render other formats besides EXR's the weird render sizing issues go away. Also it seems that the Aggressive cacheing function seems to let the computer render much longer without bogging down.

Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-30 Thread Howard Jones
Little rlit...@rslittle.com To: nuke-users@support.thefoundry.co.uk Sent: Friday, 30 December 2011, 1:47 Subject: Re: [Nuke-users] Re: Huge render issues in Nuke No it shouldn't.  If you are getting a result different then the GUI then something is wrong.  I would render with verbose flag from

[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Forgot to post the computer specs Mac OSX Version 10.6.6 2 x 3.2GHz Quad-Core Intel Xeon 10 GB Ram NVIDIA GeForce 8800 GT ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
and I am guessing it looks just fine when in the GUI? Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Thu, Dec 29, 2011 at 17:03, danielmargiotta nuke-users-re...@thefoundry.co.uk wrote: Without any assets though! Thanks!

[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Yeah it looks awesome in the GUI! And ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Sorry i hit send before i was done typing, will the camera shake adjust the render size? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
No it shouldn't. If you are getting a result different then the GUI then something is wrong. I would render with verbose flag from the Gui and the Command line and then compare the logs. This should help track down where the problem is. What render manager are you using or are you

[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
I am rendering locally but it sounds like rendering from the command line is a good idea. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
Still more weird that its rendering wrong from GUI and ok In GUI. What is your log saying? (just launch nuke from terminal with -v or -V can never remember which. It says in the manual.) Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Thu, Dec 29, 2011 at 17:58,