Layers which should be on top of others just dont render or show up in the
final output - and that changes from one frame to another...
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Hi, try changing the camera near and far clipping planes, sometimes it does
weird things.
Hope this helps,
Gabor
On Wed, Mar 14, 2012 at 1:18 PM, snozon
nuke-users-re...@thefoundry.co.ukwrote:
**
Layers which should be on top of others just dont render or show up in
the final output - and
I kinda nailed it down to the following:
i have stuff rendered by the scanline renderer. and after that i am painting on
top of it via ROTO paint.
that shows up in the viewport fine.
but as soon as I do a flipbook or render it the roto painted stuff disappears.
and that happens in different
Subject: [Nuke-users] Re: Write Node output result differs from Viewport result
I kinda nailed it down to the following:
i have stuff rendered by the scanline renderer. and after that i am painting
on top of it via ROTO paint.
that shows up in the viewport fine.
but as soon as I do a flipbook
I am on 6.3.6 X and have all files stored locally and 64GB of RAM...
Maybe too much RAM assigned to PAINT?
In my current settings its 60%
Just lowered it to 30% and still the same.
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Nuke-users@support.thefoundry.co.uk,
All been rendered on a single machine and no network renders involved.
Nuke 6.3.6 X used on MAC and on PC.
Yeah - retiming usually (as paint nodes) lead to freak renders - but I am not
having any of those in this comp
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What exactly is wrong with your renders then? Colors changing, elements
shifting?
Joe Laude
(507) 251-7006
Sent from my iPhone
On Mar 13, 2012, at 11:42 AM, snozon nuke-users-re...@thefoundry.co.uk
wrote:
All been rendered on a single machine and no network renders involved.
Nuke 6.3.6 X