RE: [Nuke-users] RotoPaint Speed Concerns

2012-02-21 Thread John Vanderbeck
, February 17, 2012 5:53 PM To: Nuke user discussion Subject: Re: [Nuke-users] RotoPaint Speed Concerns Good tip, Ari, thanks! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ The greatest achievement of the human spirit is to live up

Re: RE: [Nuke-users] RotoPaint Speed Concerns

2012-02-21 Thread Rich Bobo
John,Yikes! Have not encountered that problem - and I hope I never do! That sounds like something that would make you want to go home for the rest of the day... I've just had the sluggishness and delay problems. I guess I should consider myself "fortunate"! (8^\RichRich Bobo Senior VFX

Re: RE: [Nuke-users] RotoPaint Speed Concerns

2012-02-21 Thread Howard Jones
of a corrupted save and of course rotopaint creates large scripts.   Howard From: Rich Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 21 February 2012, 15:26 Subject: Re: RE: [Nuke-users] RotoPaint Speed Concerns

[Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread tk421storm
Hey all - So I've got a script, I'm doing some simple clone-based roto on a sequence, linking those brush strokes to a track. I've been getting really frustrated as when I attempt to move from one frame to the next, it's taking upwards of 30-40 sec (HD rez). All this time, there is nothing in

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread randy Little
Thats a feature of the current paint node. :-/ On Feb 17, 2012, at 11:36 AM, tk421storm wrote: Hey all - So I've got a script, I'm doing some simple clone-based roto on a sequence, linking those brush strokes to a track. I've been getting really frustrated as when I attempt to move

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog performance down quite a bit. I've learned to keep the number of paint strokes down to several hundred per node and to keep my beziers

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
From: Richard Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog performance down quite a bit. I've learned to keep the number of paint strokes

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
to have Nuke bog down with what would be a typical load for me in the past… ;^) Rich Howard From: Richard Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Randy Little
in the past…  ;^) Rich Howard From: Richard Bobo richb...@mac.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike, As a new user of Nuke, but a long

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
will be welcome.   Howard From: Richard Bobo richb...@mac.com To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 21:39 Subject: Re: [Nuke-users] RotoPaint Speed Concerns On Feb 17

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Jonathan Egstad
FWIW I had a script with about 4000 paint strokes (mostly clones) last week and had no issues. Prerenders and sensible amount of strokes and was fine (still about 500+ in each node). Howard - FWIW - A sensible number for me is *a lot*. On Flame, I have not felt the same kind of heaviness

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread ari Rubenstein
I've found that simply copy/pasting only the few relevant nodes you need to paint on into a separate Nuke session provides real time performance. When painting complete, copy back into the primary script. Not a fix, but a real time workaround, Ari Blue Sky Sent from my iPhone On Feb 17,

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
: Friday, 17 February 2012, 22:11 Subject: Re: [Nuke-users] RotoPaint Speed Concerns I've found that simply copy/pasting only the few relevant nodes you need to paint on into a separate Nuke session provides real time performance. When painting complete, copy back into the primary script

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Randy Little
yeah That does work. I have had to do that a lot with paint and roto. I also pre comp as much as possible using write and reads and just pre comp renders. If you aren't using write and reads you are missing out on a very nice feature. Randy S. Little http://www.rslittle.com On Fri, Feb

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
@support.thefoundry.co.uk Sent: Friday, 17 February 2012, 19:55 Subject: Re: [Nuke-users] RotoPaint Speed Concerns Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog performance

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Good tip, Ari, thanks! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ The greatest achievement of the human spirit is to live up to one's opportunities, and to make the most of one's resources. - Vauvenargues On Feb 17, 2012, at 5:11 PM, ari