Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-29 Thread Frank Rueter|OHUfx
I have been talking to you offline about this anyway, but just to say thank you in public as well: Thanks heaps!! Situations like this really show how awesome the Nuke community is! frank On 28/08/14 13:55, Haarm-Pieter Duiker wrote: Hey, Following up on this thread. There's a Blink

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Michael Garrett
Very nice! On 27 August 2014 21:55, Haarm-Pieter Duiker l...@duikerresearch.com wrote: Hey, Following up on this thread. There's a Blink implementation of the panorama to panorama mapping up on Nukepedia now. http://www.nukepedia.com/blink/transform/environmenttransform Hope that helps,

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Patrick Heinen
Sweet, Thanks! On 28.08.2014, at 08:30, Michael Garrett michaeld...@gmail.com wrote: Very nice! On 27 August 2014 21:55, Haarm-Pieter Duiker l...@duikerresearch.com wrote: Hey, Following up on this thread. There's a Blink implementation of the panorama to panorama mapping up on

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Carlos Trijueque
Really nice. Thanks! ./Carlos On Thu, Aug 28, 2014 at 3:55 AM, Haarm-Pieter Duiker l...@duikerresearch.com wrote: Hey, Following up on this thread. There's a Blink implementation of the panorama to panorama mapping up on Nukepedia now.

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Deke Kincaid
very cool! Putting on my non foundry user hat on here. Even though it is inefficient, it would be good to have a T based cube map option just because this is what many game engines and gpus support by default. wink wink :) -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Jd Flame
The T cube map would be great. Sent from my iPhone On Aug 28, 2014, at 3:51 PM, Deke Kincaid d...@thefoundry.co.uk wrote: very cool! Putting on my non foundry user hat on here. Even though it is inefficient, it would be good to have a T based cube map option just because this is what

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-27 Thread Haarm-Pieter Duiker
Hey, Following up on this thread. There's a Blink implementation of the panorama to panorama mapping up on Nukepedia now. http://www.nukepedia.com/blink/transform/environmenttransform Hope that helps, HP On Mon, Aug 25, 2014 at 3:11 PM, Michael Garrett michaeld...@gmail.com wrote: In fact

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-25 Thread Haarm-Pieter Duiker
Hey, That environment blur script has the start of what you need for a panorama transform node. That script defines the function 'spherical_tex2dir' that maps UV coordinates to directions. Define the inverse of that, mapping a direction back to UV coordinates and you have what you need for the

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-25 Thread Michael Garrett
In fact I took maths for the angular map transform (latlong to angular, I think) from an old Debevec Siggraph paper or something, or maybe the book he wroteso maybe that was yours too! Since I know you worked with him on all that interesting stuff. On 25 August 2014 03:17, Haarm-Pieter

[Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Frank Rueter|OHUfx
Possible? Worth it? Anybody up for it? :) -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Michael Garrett
Definitely possible. I've seen a couple of UV map Blink things already but haven't actually done anything myself yet. For example: http://nickdeboar.wordpress.com/2014/01/02/nuke-8-blink-script/ I have the UV map math for some of the transforms and it could be applied to Blink for sure. Have a

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Patrick Heinen
Yeah I picked your EnvConvolve apart the other day to have a uv mapped spherical transform ;) (by the way, don't forget your +0.5's for pixel center) I think a blink spherical transform would be worth it, seeing that nuke's spherical transform is pretty slow. I might give it some more thought

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Michael Garrett
I put it together before I knew about that 0.5 pixel offset trick, I would say it needs updating but then Haarm-Pieter Duiker's blink EnvironmentBlur node looks like the real deal. http://www.nukepedia.com/blink/filter/environmentblur On 24 August 2014 19:02, Patrick Heinen