[Nuke-users] Zeroing a camera position

2011-08-11 Thread Howard Jones
Hi

Easy when you know how I expect, 

but is there an easy way to null/zero a moving camera at a specific frame, like 
a reference frame in a tracker.

At the moment I am using 4 axis to 

1) set back to origin in translate (easy)
2) rotate Z back
3) rotate Y back
4) rotate X back.

I then end up with a zero'd camera at that frame so I can add another axis to 
match the position of another camera.

I've tried this in one node but cant do it and tried reversing transform/ 
rotate orders, but couldn't get it to work (yet)

The above works but seems awkward and makes me feel thick. (but is the 3D 
equivalent of how I would invert a serise of tranforms pre the invert button) 
Howard
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Zeroing a camera position

2011-08-11 Thread Howard Jones
Ok managed to get to 2 nodes

1) set back to origin in translate (easy)
2) invert rotate order and negate rotation

 


Howard




From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 11 August 2011, 12:59
Subject: [Nuke-users] Zeroing a camera position


Hi


Easy when you know how I expect, 

but is there an easy way to null/zero a moving camera at a specific frame, 
like a reference frame in a tracker.


At the moment I am using 4 axis to 

1) set back to origin in translate (easy)
2) rotate Z back
3) rotate Y back
4) rotate X back.


I then end up with a zero'd camera at that frame so I can add another axis to 
match the position of another camera.


I've tried this in one node but cant do it and tried reversing transform/ 
rotate orders, but couldn't get it to work (yet)


The above works but seems awkward and makes me feel thick. (but is the 3D 
equivalent of how I would invert a serise of tranforms pre the invert button) 
Howard

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Zeroing a camera position

2011-08-11 Thread Howard Jones
Hi

Ok I thought I had tried this anyway but answering my own question 

reversing (source) SRT and XYZ to
TRS and ZYX with negated values does it. 

in one node


(I'm sure I tried that, I'm sure I did...)
 
Howard




From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 11 August 2011, 13:03
Subject: Re: [Nuke-users] Zeroing a camera position


Ok managed to get to 2 nodes


1) set back to origin in translate (easy)
2) invert rotate order and negate rotation

 


Howard




From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 11 August 2011, 12:59
Subject: [Nuke-users] Zeroing a camera position


Hi


Easy when you know how I expect, 

but is there an easy way to null/zero a moving camera at a specific frame, 
like a reference frame in a tracker.


At the moment I am using 4 axis to 

1) set back to origin in translate (easy)
2) rotate Z back
3) rotate Y back
4) rotate X back.


I then end up with a zero'd camera at that frame so I can add another axis to 
match the position of another camera.


I've tried this in one node but cant do it and tried reversing transform/ 
rotate orders, but couldn't get it to work (yet)


The above works but seems awkward and makes me feel thick. (but is the 3D 
equivalent of how I would invert a serise of tranforms pre the invert button) 
Howard

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Zeroing a camera position

2011-08-11 Thread James Etherington
You can go to the frame you want and delete the animation.
Or there's a little expression you can use to choose the reference frame.
I think it's on one of the tips and tricks tutorials on the foundry website.

Cheers
James

On Thu, Aug 11, 2011 at 1:56 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Hi

 Ok I thought I had tried this anyway but answering my own question
 reversing (source) SRT and XYZ to
 TRS and ZYX with negated values does it.
 in one node

 (I'm sure I tried that, I'm sure I did...)

 Howard

 --
 *From:* Howard Jones mrhowardjo...@yahoo.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, 11 August 2011, 13:03
 *Subject:* Re: [Nuke-users] Zeroing a camera position

 Ok managed to get to 2 nodes

 1) set back to origin in translate (easy)
 2) invert rotate order and negate rotation


 Howard

 --
 *From:* Howard Jones mrhowardjo...@yahoo.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, 11 August 2011, 12:59
 *Subject:* [Nuke-users] Zeroing a camera position

 Hi

 Easy when you know how I expect,
 but is there an easy way to null/zero a moving camera at a specific frame,
 like a reference frame in a tracker.

 At the moment I am using 4 axis to
 1) set back to origin in translate (easy)
 2) rotate Z back
 3) rotate Y back
 4) rotate X back.

 I then end up with a zero'd camera at that frame so I can add another axis
 to match the position of another camera.

 I've tried this in one node but cant do it and tried reversing transform/
 rotate orders, but couldn't get it to work (yet)

 The above works but seems awkward and makes me feel thick. (but is the 3D
 equivalent of how I would invert a serise of tranforms pre the invert
 button)

 Howard

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users