Re: [Nuke-users] from/minus in roto node

2014-04-20 Thread Howard Jones
modes apply to paint strokes as well, where there may actually be a reason to use straight subtraction. -Nathan From: Deke Kincaid Sent: Friday, April 18, 2014 11:44 AM To: Nuke user discussion Subject: Re: [Nuke-users] from/minus in roto node Hi John To give you a non answer

[Nuke-users] from/minus in roto node

2014-04-18 Thread John Mangia
Wondering if one of the Foundry folks might be able to answer why there is a from/minus layer mode in the roto node when it ends up creating negative values (something you never want in an alpha). It's been like this forever and I'd rather have mask/stencil modes available. Coming from Shake

Re: [Nuke-users] from/minus in roto node

2014-04-18 Thread Deke Kincaid
Hi John To give you a non answer. Fortunately or unfortunately with all our tools we give you enough rope to hang yourself with. None of our tools hide anything from the user and do the same math in the roto node that the merge node. As you mentioned though we should probably have something

Re: [Nuke-users] from/minus in roto node

2014-04-18 Thread Nathan Rusch
Keep in mind that those same blending modes apply to paint strokes as well, where there may actually be a reason to use straight subtraction. -Nathan From: Deke Kincaid Sent: Friday, April 18, 2014 11:44 AM To: Nuke user discussion Subject: Re: [Nuke-users] from/minus in roto node Hi John

Re: [Nuke-users] from/minus in roto node

2014-04-18 Thread Frank Rueter|OHUfx
. -Nathan From: Deke Kincaid Sent: Friday, April 18, 2014 11:44 AM To: Nuke user discussion Subject: Re: [Nuke-users] from