modes apply to paint strokes as well,
where there may actually be a reason to use straight subtraction.
-Nathan
From: Deke Kincaid
Sent: Friday, April 18, 2014 11:44 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] from/minus in roto node
Hi John
To give you a non answer
Wondering if one of the Foundry folks might be able to answer why there is
a from/minus layer mode in the roto node when it ends up creating negative
values (something you never want in an alpha). It's been like this forever
and I'd rather have mask/stencil modes available. Coming from Shake
Hi John
To give you a non answer. Fortunately or unfortunately with all our tools
we give you enough rope to hang yourself with. None of our tools hide
anything from the user and do the same math in the roto node that the merge
node. As you mentioned though we should probably have something
Keep in mind that those same blending modes apply to paint strokes as well,
where there may actually be a reason to use straight subtraction.
-Nathan
From: Deke Kincaid
Sent: Friday, April 18, 2014 11:44 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] from/minus in roto node
Hi John
.
-Nathan
From: Deke Kincaid
Sent: Friday, April 18, 2014 11:44 AM
To: Nuke
user discussion
Subject: Re: [Nuke-users] from