, February 17, 2012 5:53 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Good tip, Ari, thanks!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
The greatest achievement of the human spirit is to live up
John,Yikes! Have not encountered that problem - and I hope I never do! That sounds like something that would make you want to go home for the rest of the day... I've just had the sluggishness and delay problems. I guess I should consider myself "fortunate"! (8^\RichRich Bobo
Senior VFX
of a corrupted save
and of course rotopaint creates large scripts.
Howard
From: Rich Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 21 February 2012, 15:26
Subject: Re: RE: [Nuke-users] RotoPaint Speed Concerns
Thats a feature of the current paint node. :-/
On Feb 17, 2012, at 11:36 AM, tk421storm wrote:
Hey all -
So I've got a script, I'm doing some simple clone-based roto on a sequence,
linking those brush strokes to a track.
I've been getting really frustrated as when I attempt to move
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I have
found, by far, the most frustration when using Rotopaint nodes! They can bog
performance down quite a bit. I've learned to keep the number of paint strokes
down to several hundred per node and to keep my beziers
From: Richard Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I have
found, by far, the most frustration when using Rotopaint nodes! They can bog
performance down quite a bit. I've learned to keep the number of paint
strokes
to have Nuke bog down with what would be a typical
load for me in the past… ;^)
Rich
Howard
From: Richard Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike
in the past… ;^)
Rich
Howard
From: Richard Bobo richb...@mac.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike,
As a new user of Nuke, but a long
discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I have
found, by far, the most frustration when using Rotopaint nodes! They can bog
will be welcome.
Howard
From: Richard Bobo richb...@mac.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 21:39
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
On Feb 17
FWIW I had a script with about 4000 paint strokes (mostly clones) last week
and had no issues. Prerenders and sensible amount of strokes and was fine
(still about 500+ in each node).
Howard - FWIW - A sensible number for me is *a lot*. On Flame, I have not
felt the same kind of heaviness
I've found that simply copy/pasting only the few relevant nodes you need to
paint on into a separate Nuke session provides real time performance. When
painting complete, copy back into the primary script.
Not a fix, but a real time workaround,
Ari
Blue Sky
Sent from my iPhone
On Feb 17,
: Friday, 17 February 2012, 22:11
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
I've found that simply copy/pasting only the few relevant nodes you need to
paint on into a separate Nuke session provides real time performance. When
painting complete, copy back into the primary script
yeah That does work. I have had to do that a lot with paint and roto.
I also pre comp as much as possible using write and reads and just
pre comp renders. If you aren't using write and reads you are
missing out on a very nice feature.
Randy S. Little
http://www.rslittle.com
On Fri, Feb
@support.thefoundry.co.uk
Sent: Friday, 17 February 2012, 19:55
Subject: Re: [Nuke-users] RotoPaint Speed Concerns
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I
have
found, by far, the most frustration when using Rotopaint nodes! They can
bog
performance
Good tip, Ari, thanks!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
The greatest achievement of the human spirit is to live up to one's
opportunities, and to make the most of one's resources.
- Vauvenargues
On Feb 17, 2012, at 5:11 PM, ari
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