[Ohrrpgce] SVN: james/1576 Fix addhero declaration in game.bas

2007-11-13 Thread subversion
james 2007-11-13 16:34:48 -0800 (Tue, 13 Nov 2007) 113 Fix addhero declaration in game.bas This fixes the windows build... Not sure why the Linux build was not broken. --- U wip/game.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http:/

[Ohrrpgce] SVN: james/1575 While looking at the shop editor code, I noticed some unfinished code

2007-11-13 Thread subversion
james 2007-11-13 15:37:11 -0800 (Tue, 13 Nov 2007) 152 While looking at the shop editor code, I noticed some unfinished code for setting the level of a hero available for hire. I went ahead and finished it. --- U wip/custom.bas U wip/menustuf.bas U wip/moresubs.bas U wip/whatsnew.txt U w

[Ohrrpgce] [Bug 473] Shop data doesn't persist

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=473 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1574 Fixed the bug with shop data persistence (bug 473)

2007-11-13 Thread subversion
james 2007-11-13 15:03:51 -0800 (Tue, 13 Nov 2007) 267 Fixed the bug with shop data persistence (bug 473) It was re-loading the default item/hero name and default buy/sell prices every time it loaded a shop stuf record, when it should have only been reloading those defaults when the type or ID of

[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1573 Fix bug 237 "Stun Attacks Cancel Actions"

2007-11-13 Thread subversion
james 2007-11-13 14:16:40 -0800 (Tue, 13 Nov 2007) 213 Fix bug 237 "Stun Attacks Cancel Actions" Added a new fixbit to FIXBITS.BIN to auto-update old stun attacks so they work the same as before (by defaulting the "Cancel Target's Attack" bitset ON for those attacks) --- U wip/bmod.bas U wip/co

[Ohrrpgce] SVN: james/1572 Implement new attack bitset "Cancel target's attack"

2007-11-13 Thread subversion
james 2007-11-13 13:14:57 -0800 (Tue, 13 Nov 2007) 53 Implement new attack bitset "Cancel target's attack" --- U wip/bmod.bas U wip/flexmenu.bas U wip/whatsnew.txt ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamste

[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237 --- Comment #5 from [EMAIL PROTECTED] 2007-11-13 12:50 --- ...or maybe it would be better to make an attack bitset that is "Cancel target's attack". That can e useful for other things besides stun too. The only

Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-13 Thread Keith Gable
On Nov 13, 2007 9:45 AM, James Paige <[EMAIL PROTECTED]> wrote: > And as long as the breakage gets properly filed in bugzilla so I can fix > it, that is fine with me :) Good point. Good job getting it working though. :) -- Keith Gable Lead Programmer / Project Leader The Ignition Project

[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237 --- Comment #4 from [EMAIL PROTECTED] 2007-11-13 11:10 --- How about this. We will add an attack bitset "Stun does not cancel target's attack". Then we can easily get both the behaviour I expect and the behaviou

[Ohrrpgce] [Bug 488] Running away

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=488 --- Comment #6 from [EMAIL PROTECTED] 2007-11-13 11:00 --- Okay, here is how running away works right now Holding down the run button (ESC) causes a vairable called "flee" to be incremented once for each game t

[Ohrrpgce] [Bug 57] Full menu customization

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=57 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1571 Implement no_box bitset for Menus

2007-11-13 Thread subversion
james 2007-11-13 10:03:25 -0800 (Tue, 13 Nov 2007) 34 Implement no_box bitset for Menus --- U wip/common.bas U wip/flexmenu.bas U wip/loading.bas U wip/udts.bi ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.

[Ohrrpgce] SVN: james/1570 check_menu_tags at the end of add_menu

2007-11-13 Thread subversion
james 2007-11-13 09:31:11 -0800 (Tue, 13 Nov 2007) 114 check_menu_tags at the end of add_menu This eliminates the one-frame flicker when disabled menu items are present --- U wip/game.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http:

[Ohrrpgce] [Bug 492] "Item" sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1569 Fix bug 492. The code that was supposed to close the menu when you use a

2007-11-13 Thread subversion
james 2007-11-13 09:12:29 -0800 (Tue, 13 Nov 2007) 214 Fix bug 492. The code that was supposed to close the menu when you use an item that triggers a text box was being run every time the item menu exited, regardless of whether or not you actually used a text-box-item --- U wip/game.bas ___

Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-13 Thread James Paige
On Mon, Nov 12, 2007 at 11:57:04PM -0600, Keith Gable wrote: > On Nov 12, 2007 11:36 PM, <[EMAIL PROTECTED]> wrote: > > james > > 2007-11-12 21:36:04 -0800 (Mon, 12 Nov 2007) > > 21 > > Remove old menu code > > I am either extremely happy or extremely sad. You killed the old pet, > but you replac

[Ohrrpgce] [Bug 492] New: "Item" sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492 Summary: "Item" sub menu closes the main menu after being accessed in game.exe.(custom menu) Product: OHRRPGCE Version: 20080??? Voxhumana Platform: PC O