On Jan 19, 2008 5:23 PM, [EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=575
--- Comment #5 from [EMAIL PROTECTED] 2008-01-18 20:23 ---
Game resetting is quite badly organised and doesn't seem very trustworthy.
However, we have a
On Jan 19, 2008 12:27 AM, Mike Caron [EMAIL PROTECTED] wrote:
On 1/18/08, S'orlok Reaves [EMAIL PROTECTED] wrote:
Hey all,
If you have time, could you please help me answer
this question? I don't mind going through the source
code, but this problem is a bit big-picture, as it
james
2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008)
222
Moving the calls to sprite_empty_cache() and palette16_empty_cache() to
resetgame()
I dedicate this commit to the memory of TeeEmCee's hard drive, which died a
tragic
death today. Why do the good hard drives die so young?
---
U
On Sat, 2008-01-19 at 09:34 -0800, [EMAIL PROTECTED] wrote:
james
2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008)
222
Moving the calls to sprite_empty_cache() and palette16_empty_cache() to
resetgame()
I dedicate this commit to the memory of TeeEmCee's hard drive, which died a
tragic
death
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=576
--- Comment #1 from [EMAIL PROTECTED] 2008-01-19 15:05 ---
I suspect there are two separate bugs combined here.
The first is with the focus camera command. it appears to me that for some
strange reason, it
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=576
--- Comment #2 from [EMAIL PROTECTED] 2008-01-19 20:27 ---
Here is the panning problem:
The camera starts focused on the hero, who is very close to the top left corner
of the map.
The top left corner of the