Re: [Ohrrpgce] [Bug 575] NPCs from previous game displayed in next game

2008-01-19 Thread Ralph Versteegen
On Jan 19, 2008 5:23 PM, [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=575 --- Comment #5 from [EMAIL PROTECTED] 2008-01-18 20:23 --- Game resetting is quite badly organised and doesn't seem very trustworthy. However, we have a

Re: [Ohrrpgce] RFC: Question on Script Behavior Race Condition

2008-01-19 Thread Ralph Versteegen
On Jan 19, 2008 12:27 AM, Mike Caron [EMAIL PROTECTED] wrote: On 1/18/08, S'orlok Reaves [EMAIL PROTECTED] wrote: Hey all, If you have time, could you please help me answer this question? I don't mind going through the source code, but this problem is a bit big-picture, as it

[Ohrrpgce] SVN: james/1846 Moving the calls to sprite_empty_cache() and palette16_empty_cache() to

2008-01-19 Thread subversion
james 2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008) 222 Moving the calls to sprite_empty_cache() and palette16_empty_cache() to resetgame() I dedicate this commit to the memory of TeeEmCee's hard drive, which died a tragic death today. Why do the good hard drives die so young? --- U

Re: [Ohrrpgce] SVN: james/1846 Moving the calls to sprite_empty_cache() and palette16_empty_cache() to

2008-01-19 Thread Keith Gable
On Sat, 2008-01-19 at 09:34 -0800, [EMAIL PROTECTED] wrote: james 2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008) 222 Moving the calls to sprite_empty_cache() and palette16_empty_cache() to resetgame() I dedicate this commit to the memory of TeeEmCee's hard drive, which died a tragic death

[Ohrrpgce] [Bug 576] Uncontrollable camera scrolling, missing hero

2008-01-19 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=576 --- Comment #1 from [EMAIL PROTECTED] 2008-01-19 15:05 --- I suspect there are two separate bugs combined here. The first is with the focus camera command. it appears to me that for some strange reason, it

[Ohrrpgce] [Bug 576] Uncontrollable camera scrolling, missing hero

2008-01-19 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=576 --- Comment #2 from [EMAIL PROTECTED] 2008-01-19 20:27 --- Here is the panning problem: The camera starts focused on the hero, who is very close to the top left corner of the map. The top left corner of the