My goal with these commands was to have something usable for people who
want to script a tactics game without having to re-implement their own
a-start pathfinding in scripting. It's just a way to hook into the built-in
pathfinding and access the results with a script.
Might also come in handy for
james
2023-10-09 13:27:43 -0700 (Mon, 09 Oct 2023)
51
Documentation for "pathfind into extra as hero/npc"
---
U wip/docs/plotdict.xml
U wip/docs/plotdictionary.html
U wip/whatsnew.txt
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james
2023-10-09 13:27:40 -0700 (Mon, 09 Oct 2023)
53
Add "pathfind into extra as npc/hero" to autotest.rpg
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U wip/testgame/autotest.hss
U wip/testgame/autotest.rpgdir/general.reld
U wip/testgame/autotest.rpgdir/ohrrpgce.gen
U wip/testgame/autotest.rpgdir/ohrrpgce.hsp
U
james
2023-10-09 13:27:34 -0700 (Mon, 09 Oct 2023)
106
Add argument to "pathfind into extra as npc/hero" to optionally append the
extra data instead of replacing
---
U wip/plotscr.hsd
U wip/scriptcommands.bas
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james
2023-10-09 13:27:36 -0700 (Mon, 09 Oct 2023)
113
Add argument to "pathfind into extra as npc/hero" to optionally exclude the
first (starting) position in the path
---
U wip/plotscr.hsd
U wip/scriptcommands.bas
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james
2023-10-09 13:27:30 -0700 (Mon, 09 Oct 2023)
79
Add new commands "pathfind into extra as npc" and "pathfind into extra as hero"
---
U wip/const.bi
U wip/plotscr.hsd
U wip/scriptcommands.bas
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