http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207
--- Comment #12 from Bob the Hamster b...@hamsterrepublic.com 2012-12-28
07:07:40 PST ---
Although this bug can give us good ideas for new features, we should not
confuse the bugfix with related features.
I like the idea of a NPCs
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207
--- Comment #10 from Ralph Versteegen teeem...@gmail.com 2012-12-27 09:13:20
PST ---
Yes, that's right.
I noticed that there's no command to see whether an NPC is being spoken to (and
therefore has paused movement AI and may turn back
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207
Jeremy Bursey zippywi...@hotmail.com changed:
What|Removed |Added
CC|
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207
Ralph Versteegen teeem...@gmail.com changed:
What|Removed |Added
Status|RESOLVED|REOPENED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207
--- Comment #9 from Bob the Hamster b...@hamsterrepublic.com 2012-12-26
14:25:19 PST ---
The bug you just found is just in activation, not obstruction, right?
So it sounds like the situation most likely to be broken would be something