[Ohrrpgce] [Bug 207] NPC activation behaviour has changed

2012-12-28 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207 --- Comment #12 from Bob the Hamster b...@hamsterrepublic.com 2012-12-28 07:07:40 PST --- Although this bug can give us good ideas for new features, we should not confuse the bugfix with related features. I like the idea of a NPCs

[Ohrrpgce] [Bug 207] NPC activation behaviour has changed

2012-12-27 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207 --- Comment #10 from Ralph Versteegen teeem...@gmail.com 2012-12-27 09:13:20 PST --- Yes, that's right. I noticed that there's no command to see whether an NPC is being spoken to (and therefore has paused movement AI and may turn back

[Ohrrpgce] [Bug 207] NPC activation behaviour has changed

2012-12-27 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207 Jeremy Bursey zippywi...@hotmail.com changed: What|Removed |Added CC|

[Ohrrpgce] [Bug 207] NPC activation behaviour has changed

2012-12-26 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207 Ralph Versteegen teeem...@gmail.com changed: What|Removed |Added Status|RESOLVED|REOPENED

[Ohrrpgce] [Bug 207] NPC activation behaviour has changed

2012-12-26 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=207 --- Comment #9 from Bob the Hamster b...@hamsterrepublic.com 2012-12-26 14:25:19 PST --- The bug you just found is just in activation, not obstruction, right? So it sounds like the situation most likely to be broken would be something