Re: [Ohrrpgce] thoughts on things that slices do

2008-10-03 Thread James Paige
On Thu, Oct 02, 2008 at 09:27:42PM -0700, S'orlok Reaves wrote: Actually, now that I type this, why should the slice drawing behaviour be modal? Haha, I started typing my last email before I saw this post; seems we've come to many of the same conclusions in our own different ways. I

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 01:07:44PM -0700, [EMAIL PROTECTED] wrote: Initial proto-implementation of Slice functionality. How's this look, James? Sweet. looks good so far. minor suggestion: make the uberslices members of a type, something like TYPE SliceTable root

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote: Yup, I agree with all that. And a real biggie will be .type (or whatever we name it) I envision a SELECT CASE block in the slice drawing code that does different drawing behaviour for each slice. Here are the slice

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote: Yup, I agree with all that. And a real biggie will be .type (or whatever we name it) I envision a SELECT CASE block in the slice drawing code that does different drawing behaviour for each slice. Here are the

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread S'orlok Reaves
Actually, now that I type this, why should the slice drawing behaviour be modal? Haha, I started typing my last email before I saw this post; seems we've come to many of the same conclusions in our own different ways. I guess since I have the podium, I'll just say that I'm really proud some