[Ohrrpgce] [Bug 492] New: Item sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492 Summary: Item sub menu closes the main menu after being accessed in game.exe.(custom menu) Product: OHRRPGCE Version: 20080??? Voxhumana Platform: PC

[Ohrrpgce] [Bug 492] Item sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 488] Running away

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=488 --- Comment #6 from [EMAIL PROTECTED] 2007-11-13 11:00 --- Okay, here is how running away works right now Holding down the run button (ESC) causes a vairable called flee to be incremented once for each game

[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237 --- Comment #4 from [EMAIL PROTECTED] 2007-11-13 11:10 --- How about this. We will add an attack bitset Stun does not cancel target's attack. Then we can easily get both the behaviour I expect and the behaviour

Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-13 Thread Keith Gable
On Nov 13, 2007 9:45 AM, James Paige [EMAIL PROTECTED] wrote: And as long as the breakage gets properly filed in bugzilla so I can fix it, that is fine with me :) Good point. Good job getting it working though. :) -- Keith Gable Lead Programmer / Project Leader The Ignition Project

[Ohrrpgce] SVN: james/1572 Implement new attack bitset Cancel target's attack

2007-11-13 Thread subversion
james 2007-11-13 13:14:57 -0800 (Tue, 13 Nov 2007) 53 Implement new attack bitset Cancel target's attack --- U wip/bmod.bas U wip/flexmenu.bas U wip/whatsnew.txt ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/1573 Fix bug 237 Stun Attacks Cancel Actions

2007-11-13 Thread subversion
james 2007-11-13 14:16:40 -0800 (Tue, 13 Nov 2007) 213 Fix bug 237 Stun Attacks Cancel Actions Added a new fixbit to FIXBITS.BIN to auto-update old stun attacks so they work the same as before (by defaulting the Cancel Target's Attack bitset ON for those attacks) --- U wip/bmod.bas U

[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1574 Fixed the bug with shop data persistence (bug 473)

2007-11-13 Thread subversion
james 2007-11-13 15:03:51 -0800 (Tue, 13 Nov 2007) 267 Fixed the bug with shop data persistence (bug 473) It was re-loading the default item/hero name and default buy/sell prices every time it loaded a shop stuf record, when it should have only been reloading those defaults when the type or ID of

[Ohrrpgce] [Bug 473] Shop data doesn't persist

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=473 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: james/1575 While looking at the shop editor code, I noticed some unfinished code

2007-11-13 Thread subversion
james 2007-11-13 15:37:11 -0800 (Tue, 13 Nov 2007) 152 While looking at the shop editor code, I noticed some unfinished code for setting the level of a hero available for hire. I went ahead and finished it. --- U wip/custom.bas U wip/menustuf.bas U wip/moresubs.bas U wip/whatsnew.txt U

[Ohrrpgce] SVN: james/1576 Fix addhero declaration in game.bas

2007-11-13 Thread subversion
james 2007-11-13 16:34:48 -0800 (Tue, 13 Nov 2007) 113 Fix addhero declaration in game.bas This fixes the windows build... Not sure why the Linux build was not broken. --- U wip/game.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org