Mike,
Thanks for the detailed description; I feel more
confident with the format now. I know what my problem
was: I forgot that importing a font changes the font
for CUSTOM *as well as* GAME and the font I
imported was offset by a few characters.
Question: Is this appropriate? Should menus
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=275
--- Comment #4 from [EMAIL PROTECTED] 2006-12-12 18:20 ---
Hmm, I imagine you could combine global and local -- have global default
values, then also have attack-specific overrides.
Mainly, though, I was thinki
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=275
--- Comment #3 from [EMAIL PROTECTED] 2006-12-12 18:13 ---
> (In reply to comment #1)
> > It'd be nice if this were by attack rather than global.
> >
> ..possible,but let me give an example:
> ..say a hero enco
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=275
--- Comment #2 from [EMAIL PROTECTED] 2006-12-12 17:35 ---
(In reply to comment #1)
> It'd be nice if this were by attack rather than global.
>
..possible,but let me give an example:
..say a hero encounters two
james
2006-12-12 09:50:04 -0800 (Tue, 12 Dec 2006)
97
clarification of getheroname documentation with example on how to get the
walkabout leader's name
---
U wip/docs/plotdict.xml
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On Tue, Dec 12, 2006 at 05:22:48PM +1030, David Gowers wrote:
>On 12/12/06, Mike Caron <[EMAIL PROTECTED]> wrote:
>
> FD 99 99 00 00 00 08
>
> FD is a magic number, to indicate that it's a BSAVE header, 99 99 is an
> arbitrary "segment" (you don't need to know or care what this