james
2007-11-09 16:14:15 -0800 (Fri, 09 Nov 2007)
81
Disabled menu items are now actually disabled, not just greyed-but-still-usuable
---
U wip/game.bas
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james
2007-11-09 14:15:10 -0800 (Fri, 09 Nov 2007)
107
Menu editor now allows you to edit bitsets for individual menu items
(bitsets are not yet honored by GAME)
---
U wip/flexmenu.bas
U wip/loading.bas
U wip/loading.bi
U wip/udts.bi
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james
2007-11-09 14:14:07 -0800 (Fri, 09 Nov 2007)
50
Unselectable caption menu items count as disabled
---
U wip/game.bas
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james
2007-11-09 10:37:30 -0800 (Fri, 09 Nov 2007)
50
Tags are set and toggled when you use a menu item
---
U wip/game.bas
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james
2007-11-09 09:56:58 -0800 (Fri, 09 Nov 2007)
36
Tags to disable menu items now work
---
U wip/common.bas
U wip/game.bas
U wip/udts.bi
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On Fri, Nov 09, 2007 at 10:00:55PM +1030, David Gowers wrote:
> For tiles and backgrounds, I shall encode them in base64.
> Unfortunately, this means it is less human-inspectable. I do this with
> the aim of allowing a person to use 'diff' and 'patch' to make and
> apply patchsets, to eg. add graph
On Nov 9, 2007 10:49 PM, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> > * I preserve the 'unused' values, for forward-compatibility.
>
> If you want to be truely forward compatible, you would need to take
> into account the possibility of the binsize changing (and updating
> binsize.bin when impor
On Nov 9, 2007 2:30 PM, David Gowers <[EMAIL PROTECTED]> wrote:
> The attached doctest (most easily runnable with 'nosetest enemy.txt'
> (http://somethingaboutorange.com/mrl/projects/nose/), and requiring
> PyYAML (http://pyyaml.org/)) provides a complete textual
> representation of all parts of e
On Nov 9, 2007 6:13 PM, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
>
> Excellent choice to use YML.
> Out of curiosity, what are your plans for the .PT
> lumps? They could be saved as images, but each one can
> use many different palettes, which might be a problem.
> Or, they could be saved as text