variable (a, b)
a := A
b := a
b += B
For the record, here's what Java does:
1) a is A
2) b is A (same reference)
3) b is AB, and a is still A
That's because Java enforces two properties about strings, at all times:
A) Two strings with the same value MUST have the same reference.
B) Any
2009/1/20 subvers...@hamsterrepublic.com:
james
2009-01-19 12:05:21 -0800 (Mon, 19 Jan 2009)
105
New commands horiz flip sprite vert flip sprite,
sprite is horiz flipped, sprite is vert flipped
---
U wip/docs/plotdict.xml
U wip/docs/plotdictionary.html
U wip/docs/update-html.sh
U
2009/1/20 S'orlok Reaves sorlok_rea...@yahoo.com:
Hey y'all. Just thought I'd drop a line to let everyone know the progress
being made on the OHRRPGCE FMF. Currently, development is focusing on the
Henceforth Virtual Machine, which is described here:
On Mon, Jan 19, 2009 at 08:52:38PM -0800, S'orlok Reaves wrote:
I like this approach to slices a lot! In a few releases, I'll incorporate
this approach into the OHRRPGCE FMF --it makes a lot more sense.
Here's an idea: make a slice insurmountable. If you have:
parent_slice
On Tue, Jan 20, 2009 at 11:53 AM, James Paige b...@hamsterrepublic.comwrote:
On Mon, Jan 19, 2009 at 08:52:38PM -0800, S'orlok Reaves wrote:
I like this approach to slices a lot! In a few releases, I'll incorporate
this approach into the OHRRPGCE FMF --it makes a lot more sense.
Here's
james
2009-01-20 13:33:25 -0800 (Tue, 20 Jan 2009)
142
Add valid_plotsprite() and valid_plotrect() and use them to check bounds
instead of valid_plotslice() for all commands that cast -SpriteData
---
U wip/testgame/slicetest.hss
U wip/testgame/slicetest.rpg
U wip/yetmore.bas
U
On Tue, Jan 20, 2009 at 11:56:22AM -0800, Adam Perry wrote:
On Tue, Jan 20, 2009 at 11:53 AM, James Paige b...@hamsterrepublic.com
wrote:
On Mon, Jan 19, 2009 at 08:52:38PM -0800, S'orlok Reaves wrote:
I like this approach to slices a lot! In a few releases, I'll
The desktop VM looks nice. Gives me the urge - but not the
time - to play with it.
I'll mail the list when the desktop VM is ready for release. Hope to get some
good sample code going, too.
The VM documentation is really sprawling. Since it's so
huge I've been
avoiding reading it until
2009/1/21 James Paige b...@hamsterrepublic.com:
On Mon, Jan 19, 2009 at 10:31:06PM -0800, subvers...@hamsterrepublic.com
wrote:
pkmnfrk
2009-01-19 22:31:06 -0800 (Mon, 19 Jan 2009)
604
Two things: First, I fixed the bad cross-references in the dictionary.
Second, I've added a new script
Ralph Versteegen wrote:
2009/1/21 James Paige b...@hamsterrepublic.com:
On Mon, Jan 19, 2009 at 10:31:06PM -0800, subvers...@hamsterrepublic.com wrote:
pkmnfrk
2009-01-19 22:31:06 -0800 (Mon, 19 Jan 2009)
604
Two things: First, I fixed the bad cross-references in the dictionary.
Second, I've
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=703
Summary: NPC extras aren't cleaned on startup
Product: OHRRPGCE
Version: 20081003 Xocolatl+
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
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