On Tue, Jan 20, 2009 at 11:53 AM, James Paige <b...@hamsterrepublic.com>wrote:
> On Mon, Jan 19, 2009 at 08:52:38PM -0800, S'orlok Reaves wrote: > > > > I like this approach to slices a lot! In a few releases, I'll incorporate > this approach into the OHRRPGCE FMF --it makes a lot more sense. > > > > Here's an idea: make a slice "insurmountable". If you have: > > > > parent_slice > > child_slice_1 > > child_slice_2 > > child_slice_3, (insurmountable = true) > > child_slice_4 > > child_slice_5 > > > > ...then, adding a child slice to parent_slice will add it after > child_slice_2. > > > > In this example, slices 3, 4, and 5 might be used to make some complex > cursor (with a hat :D), and we want to enforce that new sprites are never > added after it. > > > > By adding the "insurmountable" property, we enforce this. And, if we want > to explicitly add child_slice_6 after child_slice_5, we can still iterate to > slice_5 and call "add sibling". So everybody wins. > > > > That's my only suggestion; I feel it makes a lot of sense for cursors and > other top-level objects (like hats). What do you think? > > No, I think it would be easier to do > > parent_slice > container_slice_1 > child_slice_1 > child_slice_2 > container_slice_2 > child_slice_3 > child_slice_4 > child_slice_5 > > > -->Seth > > PS: Another use for this flag is if you want to give a sprite custom > graphics depending on his armor: always make the helmet "insurmountable", > and you can simply add/remove the weapon/armor/helmet slices in any order. > > I would just make the hero a parent, and all the armor would be children > of that parent. > Here's my nagging question: what about shields? If the hero is facing down, it's in front of him, but if he's facing up, it's behind. > > --- > James Paige > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- "Today is victory over yourself of yesterday; tomorrow is victory over lesser men" -Miyamoto Musashi.
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