On Fri, Mar 30, 2012 at 02:36:38PM +1300, Ralph Versteegen wrote:
> On 30 March 2012 11:36, James Paige wrote:
> > On Fri, Mar 30, 2012 at 11:32:04AM +1300, Ralph Versteegen wrote:
> >> On 30 March 2012 05:59, James Paige wrote:
> >> > I was reading up on the debi
;. :P
Yeah, I might be worrying too much about that aspect :)
> -->Seth
> PS: Do individual games currently install any .desktop entries in
> /usr/share/applications? It'd be nice if, e.g., Vikings of Midgard got
> its own menu entry and icon in the "games" sec
invisible main menu.
---
James Paige
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On Sat, Apr 07, 2012 at 04:40:52PM +1200, Ralph Versteegen wrote:
> On 6 April 2012 10:46, James Paige wrote:
> > I was sent a corrupted rpg file. I believ it was damaged by a bad hard
> > drive. After inputting the password in custom, it would just show a
> > bla
I figure if I am ever going to learn to use git, I need to learn how to
replicate my existing svn usgae patterns with git. I have been told many
times that git's functionality is a superset of svn's so this should be
no problem.
My trouble is that every tutorial I can find, even the ones that a
On Sat, Apr 21, 2012 at 05:22:42AM +1200, Ralph Versteegen wrote:
> On 21 April 2012 05:16, wrote:
> > james
> > 2012-04-20 10:16:42 -0700 (Fri, 20 Apr 2012)
> > 83
> > Elaborate about the "Don't divide experience between heroes" bitset in the
> > F1 help
> > ---
> > U wip/ohrhelp/general_game
add path/to/file #adds a file
> >> git add -u #adds all changed files
> >> git add -a #adds all non-ignored files
> >> git commit -m "your message goes here"
> >>
> >> (obviously, pick whatever add command is most appropriate)
>
On Sat, Apr 21, 2012 at 06:09:11AM +1200, Ralph Versteegen wrote:
> I added \n support to HSpeak the other day on Charbile's request, but
> should have gone all the way and added multiline string constants.
>
> I think I'll just go with """ to begin and end such a string
>
> But I'm not sure how
On Tue, Apr 24, 2012 at 06:47:13PM +1200, Ralph Versteegen wrote:
> On 24 April 2012 14:57, wrote:
> > james
> > 2012-04-23 19:57:45 -0700 (Mon, 23 Apr 2012)
> > 254
> > Linux: when ohrrpgce-game is installed in /usr/games or /usr/local/games
> > look for the
> > rpg file in /usr/share/games/gam
On Tue, Apr 24, 2012 at 11:56:05AM -0700, Adam Perry wrote:
> I think one or both of import globals and export globals is busted. I
> was working with essentially the following script:
>
> script, myscript, begin
>
> if (import globals(1, 1) == 0) then (
> write global(1, 1)
> do other stuff
On Tue, Apr 24, 2012 at 12:50:12PM -0700, Adam Perry wrote:
> >> I think one or both of import globals and export globals is busted. I
> >> was working with essentially the following script:
> >>
> >> script, myscript, begin
> >>
> >> if (import globals(1, 1) == 0) then (
> >> write global(1, 1)
difyable by plotscripting.
I'll be the script that you want to write would just increase it once at
game start and never touch it again, right ;)
---
James Paige
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On Wed, Apr 25, 2012 at 03:56:51PM -0700, Adam Perry wrote:
> On Wed, Apr 25, 2012 at 3:55 PM, James Paige wrote:
> > On Wed, Apr 25, 2012 at 03:47:40PM -0700, Adam Perry wrote:
> >> Is there any way to alter speedcontrol with a plotscripting command?
> >> There sho
On Thu, Apr 26, 2012 at 4:05 AM, Ralph Versteegen wrote:
> On 26 April 2012 23:03, wrote:
>> teeemcee
>> 2012-04-26 04:03:46 -0700 (Thu, 26 Apr 2012)
>> 72
>> Add Jay's suggested workaround for bug 956 "Mangled graphics on startup"
>> ---
>> U wip/gfx_directx/gfx_directx.cpp
>
> Hmm, gfx_direc
On Fri, Apr 27, 2012 at 02:19:35AM +1200, Ralph Versteegen wrote:
> On 27 April 2012 02:10, James Paige wrote:
> > On Thu, Apr 26, 2012 at 4:05 AM, Ralph Versteegen
> > wrote:
> >> On 26 April 2012 23:03, wrote:
> >>> teeemcee
> >>> 2012-
On Fri, Apr 27, 2012 at 02:41:18AM +1200, Ralph Versteegen wrote:
> On 27 April 2012 02:31, James Paige wrote:
> > On Fri, Apr 27, 2012 at 02:19:35AM +1200, Ralph Versteegen wrote:
> >> On 27 April 2012 02:10, James Paige wrote:
> >> > On Thu, Apr 26, 201
On Thu, Apr 26, 2012 at 08:35:53AM -0700, Jay Tennant wrote:
> > From: Ralph Versteegen
> > Sent: Thursday, April 26, 2012 9:46 AM
> >
> > On 27 April 2012 02:41, Ralph Versteegen wrote:
> > > On 27 April 2012 02:31, James Paige wrote:
> > >> On
On Thu, Apr 26, 2012 at 02:16:24PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-04-26 14:16:24 -0700 (Thu, 26 Apr 2012)
> 158
> If tar.exe, gzip.exe, and ar.exe are all available, you can now build debian
> packages on Windows
> Unfortunately the file permissions are grotesquely inc
On Thu, Apr 26, 2012 at 03:17:47PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-04-26 15:17:47 -0700 (Thu, 26 Apr 2012)
> 210
> Prompt to download ar+tar+gzip the first time you try to distribute as a
> debian linux package on Windows
> (I am reasonably confident that tar.exe and gz
On Thu, Apr 26, 2012 at 3:26 PM, James Paige wrote:
> On Thu, Apr 26, 2012 at 03:17:47PM -0700, subvers...@hamsterrepublic.com
> wrote:
>> james
>> 2012-04-26 15:17:47 -0700 (Thu, 26 Apr 2012)
>> 210
>> Prompt to download ar+tar+gzip the first time you try to di
On Thu, Apr 26, 2012 at 10:07:19PM -0500, Keith Gable wrote:
>Thought about maybe using the cygwin tar/ar/gzip/chmod? Wouldn't that work
>to set permissions?
I'm not sure. I think that might require more of cygwin than just those
four binaries. I did a little googling about how cygwin sto
On Thu, Apr 26, 2012 at 07:10:03PM -0400, Mike Caron wrote:
> On Thu, Apr 26, 2012 at 6:55 PM, James Paige wrote:
> > On Thu, Apr 26, 2012 at 3:26 PM, James Paige
> > wrote:
> >> On Thu, Apr 26, 2012 at 03:17:47PM -0700, subvers...@hamsterrepublic.com
> >> wr
On Fri, Apr 27, 2012 at 06:11:36PM +1200, Ralph Versteegen wrote:
> On 27 April 2012 10:55, James Paige wrote:
> > On Thu, Apr 26, 2012 at 3:26 PM, James Paige
> > wrote:
> >> On Thu, Apr 26, 2012 at 03:17:47PM -0700, subvers...@hamsterrepublic.com
> >> wrote
On Sat, Apr 28, 2012 at 02:38:39AM +1200, Ralph Versteegen wrote:
> On 28 April 2012 02:23, James Paige wrote:
> > On Fri, Apr 27, 2012 at 06:11:36PM +1200, Ralph Versteegen wrote:
> >> On 27 April 2012 10:55, James Paige wrote:
> >> > On Thu, Apr 26, 2012 at 3:26
On Fri, Apr 27, 2012 at 05:40:41AM +1200, Ralph Versteegen wrote:
> On 27 April 2012 04:13, James Paige wrote:
> > On Thu, Apr 26, 2012 at 08:35:53AM -0700, Jay Tennant wrote:
> >> > From: Ralph Versteegen
> >> > Sent: Thursday, April 26, 2012 9:46 AM
> >&
On Sat, Apr 28, 2012 at 10:49:08AM -0400, Mike Caron wrote:
> On Sat, Apr 28, 2012 at 8:32 AM, Ralph Versteegen wrote:
> > On 28 April 2012 03:14, James Paige wrote:
> >> On Fri, Apr 27, 2012 at 05:40:41AM +1200, Ralph Versteegen wrote:
> >>> On 27 April
On Sun, Apr 29, 2012 at 12:25:01PM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-04-29 12:25:01 -0700 (Sun, 29 Apr 2012)
> 141
> Very minor interpreter optimisation: combine scriptmisc, scriptnpc,
> scriptadvanced into a single function
>
> Only around a 1% speed improvement
I a
On Sun, Apr 29, 2012 at 12:25:03PM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-04-29 12:25:03 -0700 (Sun, 29 Apr 2012)
> 179
> Interpreter optimisation: add a fast path for math commands which skips
> stnext, streturn [, stdoarg]
>
> Thought I'd added that fast path years ago.
On Sun, Apr 29, 2012 at 12:32:31AM +1200, Ralph Versteegen wrote:
> On 28 April 2012 03:14, James Paige wrote:
> > On Fri, Apr 27, 2012 at 05:40:41AM +1200, Ralph Versteegen wrote:
> >> On 27 April 2012 04:13, James Paige wrote:
> >> > On Thu, Apr 26, 2012 at 08:35
On Mon, Apr 30, 2012 at 08:12:46PM -0700, Adam Perry wrote:
> I can't seem to clear a hero's name:
>
> clear string(0)
> set hero name(0, 0)
>
> Is this some sort of failsafe? It's not very helpful :(
That is strange. Looking at the implementation of the "set hero name"
command, it is not obvio
On Mon, Apr 30, 2012 at 10:14:47PM -0700, Adam Perry wrote:
> On Mon, Apr 30, 2012 at 10:10 PM, Adam Perry wrote:
> > On Mon, Apr 30, 2012 at 9:39 PM, Mike Caron wrote:
> >> On 2012-05-01, at 12:15 AM, James Paige wrote:
> >
> > ...maybe? "rename hero&quo
I was just thinking about the fact that going into the Distrib menu
automatically and silently saves your changes. I'm wondering if maybe I
should show a warning saying that changes will be saved before it lets
you into that menu, or maybe if there is some way to save changes to a
different fil
On Thu, May 03, 2012 at 07:03:08PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-03 19:03:08 -0700 (Thu, 03 May 2012)
> 47
> Export README text files from the distrib menu
> ---
I am not sure yet whether or not I will leave this in place as a
standalone feature, my intention is t
On Thu, May 03, 2012 at 08:20:21PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-03 20:20:21 -0700 (Thu, 03 May 2012)
> 107
> Fix ${C#} codes in textboxes which have been (embarrasingly) broken for as
> long as the feature has existed
Thanks to Harlock for bringing this to my att
I just noticed that it has been just over a year since the last stable
release.
I think the nightlies are pretty stable right now, how about we do the
next stable release soon?
I know there was more new stuff we wanted to get into alectormancy, but
right now does seem like a (relatively) painl
On Fri, May 18, 2012 at 08:48:14AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-18 08:48:14 -0700 (Fri, 18 May 2012)
> 268
> Move the building of ohrrpgce-player-linux-bin-minimal.zip from
> distrib-nightly.sh to distrib.sh
> Update the linux release upload script to upload
> oh
On Fri, May 18, 2012 at 02:41:36PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-18 14:41:36 -0700 (Fri, 18 May 2012)
> 283
> A copy of OHRRPGCE-game.app will check Contents/Resources/bundledgame
> to find the name of the bundled .rpg or .rpgdir that it should autorun.
> The bundle
On Sun, May 20, 2012 at 03:57:38AM +1200, Ralph Versteegen wrote:
> On 20 May 2012 03:56, Ralph Versteegen wrote:
> > On 19 May 2012 09:48, James Paige wrote:
> >> On Fri, May 18, 2012 at 02:41:36PM -0700, subvers...@hamsterrepublic.com
> >> wrote:
> >>>
On Sat, May 19, 2012 at 05:26:32PM -0700, James Paige wrote:
> On Sun, May 20, 2012 at 03:57:38AM +1200, Ralph Versteegen wrote:
> > On 20 May 2012 03:56, Ralph Versteegen wrote:
> > > On 19 May 2012 09:48, James Paige wrote:
> > >> On Fri, May 18, 201
On Mon, May 21, 2012 at 10:53:14PM +1200, Ralph Versteegen wrote:
> On 20 May 2012 12:36, James Paige wrote:
> > On Sat, May 19, 2012 at 05:26:32PM -0700, James Paige wrote:
> >> On Sun, May 20, 2012 at 03:57:38AM +1200, Ralph Versteegen wrote:
> >> > On 20 May 2012
On Mon, May 21, 2012 at 10:19:06AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-21 10:19:06 -0700 (Mon, 21 May 2012)
> 109
> Linux nightly build script copies IMPORTANT-nightly.txt right into the
> HamsterRepublic.com/ohrrpgce/nightly/
I also change the .htaccess file for that f
On Mon, May 21, 2012 at 01:09:40PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-21 13:09:40 -0700 (Mon, 21 May 2012)
> 315
> Add "Export Mac OS X App Bundle" to the distribute game menu
> This produces a working app, but it is preceded by a warning message because
> of bugs 946 a
I was messing around with trying to make a simplified test case for the
LOF bug. I never did figure out exactly what to type to compile a simple
.bas file, but I discovered it was easy to just add another compile
target to SConscript using relump and unlump as my model.
I couldn't reproduce any
On Wed, May 23, 2012 at 06:04:04AM +1200, Ralph Versteegen wrote:
> On 23 May 2012 05:52, Mike Caron wrote:
> > On Tue, May 22, 2012 at 1:39 PM, Ralph Versteegen
> > wrote:
> >> On 23 May 2012 05:27, Adam Perry wrote:
> >>> The documentation for this really needs to change. The description
> >>
On Wed, May 23, 2012 at 06:20:00AM +1200, Ralph Versteegen wrote:
> On 22 May 2012 08:51, James Paige wrote:
> > On Mon, May 21, 2012 at 01:09:40PM -0700, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2012-05-21 13:09:40 -0700 (Mon, 21 May 2012)
>
On Wednesday, May 23, 2012, Ralph Versteegen wrote:
> On 23 May 2012 13:39, wrote:
>> james
>> 2012-05-22 18:39:36 -0700 (Tue, 22 May 2012)
>> 165
>> Fix Export Mac OS X App Bundle to use the tarball instead of the zip
>> (I still have not tested what happens to the symlinks when the tarball
is
On Thu, May 31, 2012 at 05:02:34AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-05-31 05:02:34 -0700 (Thu, 31 May 2012)
> 105
> sliceedit: you can now copy all the slices in a slice collection by copying
> the "slice collection #" line
Good idea! This is much better than export-
On Mon, May 21, 2012 at 03:23:39PM -0700, James Paige wrote:
> I was messing around with trying to make a simplified test case for the
> LOF bug. I never did figure out exactly what to type to compile a simple
> .bas file, but I discovered it was easy to just add another compile
&g
On Thu, May 31, 2012 at 09:34:19AM -0700, James Paige wrote:
> On Mon, May 21, 2012 at 03:23:39PM -0700, James Paige wrote:
> > I was messing around with trying to make a simplified test case for the
> > LOF bug. I never did figure out exactly what to type to compile a simple
>
On Thu, May 31, 2012 at 11:06:04AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-05-31 11:06:04 -0700 (Thu, 31 May 2012)
> 76
> A test script for the strange Mac OPEN bug.
> Compile with:
>
>scons testbas
TMC, I don't know if this is related to the problem or not, but every
tim
On Thu, May 31, 2012 at 09:46:46AM -0700, James Paige wrote:
> On Thu, May 31, 2012 at 09:34:19AM -0700, James Paige wrote:
> > On Mon, May 21, 2012 at 03:23:39PM -0700, James Paige wrote:
> > > I was messing around with trying to make a simplified test case for the
> >
On Thu, May 31, 2012 at 11:23:40AM -0700, James Paige wrote:
> On Thu, May 31, 2012 at 09:46:46AM -0700, James Paige wrote:
> > On Thu, May 31, 2012 at 09:34:19AM -0700, James Paige wrote:
> > > On Mon, May 21, 2012 at 03:23:39PM -0700, James Paige wrote:
> > > > I
On Thu, May 31, 2012 at 11:23:40AM -0700, James Paige wrote:
> On Thu, May 31, 2012 at 09:46:46AM -0700, James Paige wrote:
> > On Thu, May 31, 2012 at 09:34:19AM -0700, James Paige wrote:
> > > On Mon, May 21, 2012 at 03:23:39PM -0700, James Paige wrote:
> > > > I
On Fri, Jun 01, 2012 at 01:39:48PM -0700, James Paige wrote:
> On Thu, May 31, 2012 at 11:23:40AM -0700, James Paige wrote:
> > On Thu, May 31, 2012 at 09:46:46AM -0700, James Paige wrote:
> > > On Thu, May 31, 2012 at 09:34:19AM -0700, James Paige wrote:
> > > > On M
On Sat, Jun 02, 2012 at 04:55:12PM +0930, David Gowers (kampu) wrote:
> On Sat, Jun 2, 2012 at 6:43 AM, James Paige wrote:
> >> Actually, I can't believe I missed this before, but it looks like ALL
> >> files < 4096 bytes are affected. The filenames that have sma
On Sat, Jun 02, 2012 at 09:45:55PM +1200, Ralph Versteegen wrote:
> On 2 June 2012 19:25, David Gowers (kampu) <00a...@gmail.com> wrote:
> > On Sat, Jun 2, 2012 at 6:43 AM, James Paige
> > wrote:
> >>> Actually, I can't believe I missed this before, but it l
> >
> > I'm not sure what use it is to OPEN a directory, though ;)
>
> Yeah, it is nonsensical. I thought it was a mistake, but when I tried to
> report it as a bug on the FreeBasic forum, I got replies that make me
> think that freebasic users in general are just a bit clueless about
> Linux :
On Sun, Jun 03, 2012 at 05:40:50AM +1200, Ralph Versteegen wrote:
> On 3 June 2012 05:28, James Paige wrote:
> > On Sat, Jun 02, 2012 at 09:45:55PM +1200, Ralph Versteegen wrote:
> >> On 2 June 2012 19:25, David Gowers (kampu) <00a...@gmail.com> wrote:
> >> > O
On Sat, Jun 02, 2012 at 11:16:05AM -0700, James Paige wrote:
> On Sun, Jun 03, 2012 at 05:40:50AM +1200, Ralph Versteegen wrote:
> > On 3 June 2012 05:28, James Paige wrote:
> > > On Sat, Jun 02, 2012 at 09:45:55PM +1200, Ralph Versteegen wrote:
> > >> On 2 June 2
On Mon, Jun 04, 2012 at 11:07:44PM -0500, Michael Kidder wrote:
> Happy to report that the OHRRPGCE works just fine in the Consumer
> Preview of Windows 8 with no changes. Was able to install, and run
> both CUSTOM and GAME (specifically Vikings) with no messing with
> compatibility settings or any
On Sat, Jun 09, 2012 at 10:36:46AM +1200, Ralph Versteegen wrote:
> On 9 June 2012 09:01, wrote:
> > james
> > 2012-06-08 14:01:25 -0700 (Fri, 08 Jun 2012)
> > 202
> > Use an incredibly simple and crude alternate random number generator just
> > for frame_dissolve()
> > This avoids messing up th
On Tue, Jun 12, 2012 at 12:50:32AM +1200, Ralph Versteegen wrote:
> Fixed the Mac OSX bug. It seems that on BSD-derived systems, setvbuf
> can move the file position. Technically FB is violating the standard
> by not immediately calling setvbuf before doing any other file
> operations, but there ar
On Mon, Jun 11, 2012 at 10:50:12AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-06-11 10:50:12 -0700 (Mon, 11 Jun 2012)
> 283
> Fix hspeak failure when importing a .hss script file located in a directory
> with spaces in the name (all platforms)
>
> Fix Linux-only failures on impor
> I haven't checked yet whether the freeze on upgrading songdata.bin in
> certain old games is also fixed now.
Do you remember any specific games? Or was it just any really old game
with songs?
> > The doors seem just fine now in my own tests :)
> >
> >> I don't think I mentioned this before, bu
On Fri, Jun 15, 2012 at 10:10:22AM -0700, subvers...@hamsterrepublic.com wrote:
> Update Vikings to the latest RPG file format.
> Add a partial distrib lump, but it is still mossing most of the info.
s/mossing/missing/
Fenrir is working on a mini-update, which might take another week. I
might sq
Alectormancy is now secretly released. I haven't had time to update
anything on the wiki, not even the downloads page, but the stable
downloads links now do indeed point to the alectormancy files.
It might be hours, or even a full day before I can update the wiki.
Anybody willing to beat me to
On Sat, Jun 16, 2012 at 08:17:41PM +1200, Ralph Versteegen wrote:
> On 16 June 2012 10:59, James Paige wrote:
> > Alectormancy is now secretly released. I haven't had time to update
> > anything on the wiki, not even the downloads page, but the stable
> > downloads li
On Sat, Jun 16, 2012 at 08:17:41PM +1200, Ralph Versteegen wrote:
> On 16 June 2012 10:59, James Paige wrote:
> > Alectormancy is now secretly released. I haven't had time to update
> > anything on the wiki, not even the downloads page, but the stable
> > downloads li
;ditto -xk whatever.zip
>---
>Keith Gable
>A+ Certified Professional
>Network+ Certified Professional
>Storage+ Certified Professional
>Mobile Application Developer / Web Developer
>
>On Sat, Jun 16, 2012 at 1:19 PM, James Paige
>wrote:
>
>
I discovered (partially) why the Mac OS X nightlies never get built.
A) My cron job apparently only gets run once when the machine is
rebooted, NOT nightly as it is configured.
B) As far as I can tell, cron passes a *completely* blank environment to
cron jobs, so not only is the PATH I took the
On Thu, Jul 19, 2012 at 01:21:27AM +1200, Ralph Versteegen wrote:
> On 18 July 2012 09:52, wrote:
> > james
> > 2012-07-17 14:52:04 -0700 (Tue, 17 Jul 2012)
> > 297
> > Add a script that creates ohrrpgce-mac-minimal-linkless.tar.gz based on
> > ohrrpgce-mac-minimal.tar.gz
> > The resulting file
On Thu, Jul 19, 2012 at 03:18:54AM +1200, Ralph Versteegen wrote:
> On 19 July 2012 02:18, James Paige wrote:
> > On Thu, Jul 19, 2012 at 01:21:27AM +1200, Ralph Versteegen wrote:
> >> On 18 July 2012 09:52, wrote:
> >> > james
> >> > 2012-07-17 14
On Thu, Jul 19, 2012 at 07:42:13AM +1200, Ralph Versteegen wrote:
> On 19 July 2012 03:41, James Paige wrote:
> > On Thu, Jul 19, 2012 at 03:18:54AM +1200, Ralph Versteegen wrote:
> >> On 19 July 2012 02:18, James Paige wrote:
> >> > On Thu, Jul 19, 2012 at 01:2
On Mon, Jul 30, 2012 at 03:34:28PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-07-30 15:34:27 -0700 (Mon, 30 Jul 2012)
> 49
> Fix the spriteset adding bug from Alectormancy+1
This is still a workaround for a strange bug on Mac that I still don't
understand at all. This just happen
It is now possible to compile both game and custom using scons -langfb=1
I am experimenting with removing -lang deprecated entirely, but
gfx_fb.bas is giving me off difficulties when I do.
---
James
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On Fri, Aug 03, 2012 at 06:20:01PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-08-03 18:20:01 -0700 (Fri, 03 Aug 2012)
> 56
> Remove a one-line langdeprecatedism from vectortest.bas
> ---
> U wip/vectortest.bas
Actually, I am a little worried. Although game custom unlump and relu
On Fri, Aug 03, 2012 at 10:18:24PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-08-03 22:18:23 -0700 (Fri, 03 Aug 2012)
> 185
> Rolling back the changes from revision 5307 until I solve bug 967
> -lang deprecated is the default again, and you must once again
> run scons langfb=1 if y
On Mon, Aug 06, 2012 at 11:26:30PM +1200, Ralph Versteegen wrote:
> I'm currently working on some interpreter improvements so that we can
> add script "hooks", where the engine calls a script in "immediate
> mode" and receives the script's return value. In immediate mode a
> script may not do anyth
On Tue, Aug 07, 2012 at 09:42:42AM +1200, Ralph Versteegen wrote:
> On 7 August 2012 03:39, James Paige wrote:
> > On Mon, Aug 06, 2012 at 11:26:30PM +1200, Ralph Versteegen wrote:
> >> I'm currently working on some interpreter improvements so that we can
> >> add
>
> script, atlevel hook, level, at 0, at 99, hero id, stat number, begin
> if (level >= 0) then (
> return ((.8 + level / 50) * level * ((at 99 -- at 0) / 275.222) + at 0 +
> .1)
> )
> end
>
Wait, I think I got it:
script, atlevel hook, level, at 0, at 99, hero id, stat number, begin
On Tue, Aug 07, 2012 at 07:00:16PM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-08-07 19:00:16 -0700 (Tue, 07 Aug 2012)
> 72
> hsinterpreter: Add killtopscript function. Also rename stread to ststart
I am curious what "top" means in this context
---
James
___
On Wed, Aug 08, 2012 at 02:40:47PM +1200, Ralph Versteegen wrote:
> On 8 August 2012 14:28, James Paige wrote:
> > On Tue, Aug 07, 2012 at 07:00:16PM -0700, subvers...@hamsterrepublic.com
> > wrote:
> >> teeemcee
> >> 2012-08-07 19:00:16 -0700 (Tue, 07 Aug 2012
On Wed, Aug 08, 2012 at 10:31:41AM +1200, Ralph Versteegen wrote:
> On 8 August 2012 07:52, James Paige wrote:
> >>
> >> script, atlevel hook, level, at 0, at 99, hero id, stat number, begin
> >> if (level >= 0) then (
> >> return ((.8 + level
On Tue, Aug 14, 2012 at 09:17:30AM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-08-14 09:17:30 -0700 (Tue, 14 Aug 2012)
> 128
> Add check_used_onetime_npcs() which currently just prints out a bunch of
> debugging
> information when you go into the map editor.
> ---
I have to do mor
I think we looked at -- and got so distracted by our despair that we
forgot about << and >> ;)
---
James
On Mon, Aug 27, 2012 at 09:10:51AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-08-27 09:10:51 -0700 (Mon, 27 Aug 2012)
> 130
> < and > can now be used instead of << and >>
On Mon, Aug 27, 2012 at 09:11:05AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-08-27 09:11:05 -0700 (Mon, 27 Aug 2012)
> 94
> Add elseif, shortcut to else followed by if. Also plotdict improvements for
> other flow control
Yay!
---
James
___
On Tue, Aug 28, 2012 at 04:29:34AM +1200, Ralph Versteegen wrote:
> On 28 August 2012 04:20, James Paige wrote:
> > I think we looked at -- and got so distracted by our despair that we
> > forgot about << and >> ;)
> >
> > ---
> > James
>
> I
On Wed, Aug 29, 2012 at 11:25:07PM +1200, Ralph Versteegen wrote:
> James and I were discussing this the other week in IRC, and I meant to
> send a small note to the mailing list for comments.
>
> I finally agreed that just measuring all animation delays in plain
> ticks, rather than milliseconds
On Thu, Aug 30, 2012 at 05:09:26AM +1200, Ralph Versteegen wrote:
> On 30 August 2012 02:25, James Paige wrote:
> > On Wed, Aug 29, 2012 at 11:25:07PM +1200, Ralph Versteegen wrote:
> >> James and I were discussing this the other week in IRC, and I meant to
> >> send
On Fri, Aug 31, 2012 at 07:17:09AM +1200, Ralph Versteegen wrote:
> On 31 August 2012 07:12, wrote:
> > teeemcee
> > 2012-08-30 12:12:28 -0700 (Thu, 30 Aug 2012)
> > 231
> > Attack Damage Settings editor redesign. Damage calculation preview,
> > settings and bitsets dynamically hidden. Some stuf
On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote:
> I was going to get rid of the awful "% based attacks damage instead of
> set" bitset and replace it with two new Damage Math settings (% of max
> target stat and % of current target stat) when I realised that doing
> so would be mi
On Mon, Sep 10, 2012 at 08:33:00AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-09-10 08:33:00 -0700 (Mon, 10 Sep 2012)
> 221
> When adding a new hero, enemy, attack or shop, you can copy an existing one
>
> Each of these has a *_add_new SUB which is mostly the same. I could not
On Mon, Sep 17, 2012 at 02:02:34PM -0700, subvers...@hamsterrepublic.com wrote:
> james
> 2012-09-17 14:02:34 -0700 (Mon, 17 Sep 2012)
> 64
> Fix detection of absolute paths to allow unc paths to RPG files
You can now use the command line:
game.exe \\servername\sharename\foldername\gamename.rp
game.exe mcaron@workpc:/home/mcaron/games/gamename.rpg
>
> ;)
>
> On Mon, Sep 17, 2012 at 5:05 PM, James Paige wrote:
> > On Mon, Sep 17, 2012 at 02:02:34PM -0700, subvers...@hamsterrepublic.com
> > wrote:
> >> james
> >> 2012-09-17 14:02:34 -0700 (Mon,
On Tue, Sep 18, 2012 at 08:49:13PM +1200, Ralph Versteegen wrote:
> On 18 September 2012 09:02, wrote:
> > james
> > 2012-09-17 14:02:34 -0700 (Mon, 17 Sep 2012)
> > 64
> > Fix detection of absolute paths to allow unc paths to RPG files
> > ---
> > U wip/game.bas
>
> You should instead fix is_
On Wed, Sep 19, 2012 at 02:48:30AM +1200, Ralph Versteegen wrote:
> On 19 September 2012 02:04, James Paige wrote:
> > On Tue, Sep 18, 2012 at 08:49:13PM +1200, Ralph Versteegen wrote:
> >> On 18 September 2012 09:02, wrote:
> >> > james
> >> > 2
On Fri, Sep 28, 2012 at 10:08:27PM +0930, David Gowers wrote:
> Hi TMC,
>
> On Fri, Sep 28, 2012 at 8:14 PM, Ralph Versteegen wrote:
> > I think this is mostly a pretty nice API. I like the multiple node name
> > arguments to __getitem__, and node.take.
>
> >
> > The close method could just clos
On Fri, Sep 28, 2012 at 09:26:38AM -0700, subvers...@hamsterrepublic.com wrote:
> teeemcee
> 2012-09-28 09:26:38 -0700 (Fri, 28 Sep 2012)
> 61
> Support relative RPG paths as commandline arguments to Custom
Oh! I must have broken that recently, because I know I used to do it :)
---
James
On Fri, Sep 28, 2012 at 09:50:48AM -0700, James Paige wrote:
> On Fri, Sep 28, 2012 at 09:26:38AM -0700, subvers...@hamsterrepublic.com
> wrote:
> > teeemcee
> > 2012-09-28 09:26:38 -0700 (Fri, 28 Sep 2012)
> > 61
> > Support relative RPG paths as commandline argum
On Sat, Sep 29, 2012 at 05:05:42AM +1200, Ralph Versteegen wrote:
> On 29 September 2012 05:01, James Paige wrote:
> > On Fri, Sep 28, 2012 at 09:50:48AM -0700, James Paige wrote:
> >> On Fri, Sep 28, 2012 at 09:26:38AM -0700, subvers...@hamsterrepublic.com
> >
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