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Subject: Re: [opendx-users] picking from transformed object
| How do you get original positions back out after picking from a transformed
| object and extracting the closest vertex ?
Maybe this is not what you need, but to get a picked point in a displayed
object back into the original world
| How do you get original positions back out after picking from a transformed
| object and extracting the closest vertex ?
Maybe this is not what you need, but to get a picked point in a displayed
object back into the original world coordinates, just strip off the Xforms
on the object, catenate
: Re: [opendx-users] picking from transformed object
Reply-To: opendx2-users@lists.berlios.de
How do you get original positions back out after picking from a transformed
object and extracting the closest vertex ?
I've tried saving the original object positions under some other component
name, and I
How do you get original positions back out after picking from a transformed
object and extracting the closest vertex ?
I've tried saving the original object positions under some other component
name, and I am able extract these positions from the pick point, but not from
the closest vertex (the