How do you get original positions back out after picking from a transformed object and extracting the closest vertex ?
I've tried saving the original object positions under some other component name, and I am able extract these positions from the pick point, but not from the closest vertex (the created component is lost since this entity is not a field). Since this approach didn't work, I marked "old positions" of the full object and did an Include with min and max equal to closest vertex (transformed positions), hoping to get a field with one data element in it. I could then extract "old positions" of this element to get the original positions of the closest vertex. The problem is that I can't get one data element using include. If min=max, the field contains no elements. If I add some small value to the max and subtract some small value from min, I get too many elements. Is it possible to grab a specific data element from a field, or is there another way to get original positions back from the closest vertex to the (transformed) pick point ?
