Anyone?
Felix
> On 22 Apr 2015, at 14:35, Felix Bembrick wrote:
>
> What about:
>
> 1) Custom shaders
> 2) 3D Canvas
>
> Felix
>
>> On 22 April 2015 at 11:37, Kevin Rushforth
>> wrote:
>> Of these, handling transparency / blending is likely for JDK 9.
>>
>> -- Kevin
>>
>>
>>
>> Herve G
Well, JavaFX is actually a GUI widget toolkit rather than a 3D graphics
engine. I think Kevin laid out what they plan to do for v9 so you can
assume that the other things won't get done unless you contribute the code
yourself.
I think there are people who are embedding arbitrary OpenGL contexts in
These are not planned for 9. Custom shaders in particular would be a lot
of work, and expose some real challenges to get right in a way that
would interact well with the rest of the system.
The only 3D improvement currently on our radar is adding API for alpha
blending, although we could consi
On Thu, Apr 23, 2015 at 12:50 PM, Mike Hearn wrote:
>
> I think there are people who are embedding arbitrary OpenGL contexts into
> the JFX scene graph, so you could plug in a third party 3D engine that way.
> Though I guess it'd not work on Windows.
>
since the fix version of RT-36215 was chang
Chien, Kevin, David,
Please review this fix for Glass on Windows.
https://javafx-jira.kenai.com/browse/RT-39804
http://cr.openjdk.java.net/~leifs/rt39804/webrev.01/
Thanks,
Leif