Re: JavaFX graphics performance

2017-04-18 Thread Nikos Nikolos
Thanks Mattias for your time on the subject. I share some of your views on Qt and the complexity of data structures to ensure best performance. But the Swing team did open the API to allow JOGL first, now called JOGAMP to propose a nice binding to OpenGL. This way one can use Java Swing and all

Re: JavaFX graphics performance

2017-04-11 Thread Nikos Nikolos
Here is a copy of a previous post I sent, needs are still the same on my side and I don't see anything coming from the JavaFX side... OpenGL rendering was a nice solution for performance intensive application on the desktop. Since JavaFX doesn't offer a native OpenGL handle you can use such a

JavaFX and OpenGL

2016-12-08 Thread Nikos Nikolos
Hello all, Following the thread http://mail.openjdk.java.net/pipermail/openjfx-dev/2016-December/020025.html I would like to ask for more information on JavaFX plan to allow a simple way to use existing OpenGL code. I know this is not a new question and please forgive me if I’ve overlooked