Thanks Mattias for your time on the subject.
I share some of your views on Qt and the complexity of data structures to
ensure best performance. But the Swing team did open the API to allow JOGL
first, now called JOGAMP to propose a nice binding to OpenGL. This way one
can use Java Swing and all
Here is a copy of a previous post I sent, needs are still the same on my
side and I don't see anything coming from the JavaFX side...
OpenGL rendering was a nice solution for performance intensive application
on the desktop. Since JavaFX doesn't offer a native OpenGL handle you can
use such a
Hello all,
Following the thread
http://mail.openjdk.java.net/pipermail/openjfx-dev/2016-December/020025.html
I would like to ask for more information on JavaFX plan to allow a simple
way to use existing OpenGL code.
I know this is not a new question and please forgive me if I’ve overlooked