Good to know. Thanks.
-- Kevin
Tony Anecito wrote:
Hi Kevin,
I am doing a swing-javafx app and have been able to run on 64-bit
OpenJDK and Windows Java. The only thing to watch out for is any
native libraries. Those of course have to be 64-bit.
Regards,
-Tony
On Monday, March 24, 2014
Hi Kevin,
I am doing a swing-javafx app and have been able to run on 64-bit OpenJDK and
Windows Java. The only thing to watch out for is any native libraries. Those of
course have to be 64-bit.
Regards,
-Tony
On Monday, March 24, 2014 9:04 AM, Kevin Rushforth
wrote:
Good to hear that
Good to hear that you can build OK now.
-- Kevin
Anthony Petrov wrote:
Previously I simply did `rm -rf caches`, but this didn't seem to do
the right job. After a completely fresh clone of a new repo and
performing a build using 64-bit JDK, I finally got it working.
--
best regards,
Anthony
Previously I simply did `rm -rf caches`, but this didn't seem to do the
right job. After a completely fresh clone of a new repo and performing a
build using 64-bit JDK, I finally got it working.
--
best regards,
Anthony
On 3/21/2014 8:26 PM, Anthony Petrov wrote:
Thanks, Kevin. The build went
Thanks, Kevin. The build went fine. However, when starting an app, I get
the infamous "NoSuchMethodError: notifyInitAccessibility" exception (I'm
building a fresh 8u20 repo). I tried to specify
-Djava.library.path=artifacts\sdk\rt\bin but this didn't help. Note that
the x64 JDK I'm using to run
If your JDK_HOME points to a 64-bit JDK then you will get a 64-bit FX
build. No additional options are needed. You need to do a "gradle clean"
as part of your build if you previously built a 32-build in the same
repo. Also, if not building webkit or media, make sure you update your
stub_runtime
Hello,
I'm on Win7 64 bit system. Regularly I use 32-bit compilers and a 32-bit
JDK, and when building FX by executing the `gradle` command, I get a
32-bit FX build.
How do I get a 64-bit FX build on the same system? What additional
software do I need? I suppose I need a 64-bit JDK, right?