Thanks for the tips Johan and Morris! Very helpful!
> On Mar 8, 2016, at 3:22 AM, Johan Vos wrote:
>
> Hi,
>
> I think the best way to get started really depends on your personal
> preferences (e.g. do you like to read code, docs, diagrams,...).
> I can only comment on
As the Quantum author I will echo Johan that looking at the
QuantumToolkit.pulse() and QuantumRenderer.submitRenderJob() are good
places to start. Ignore the PaintCollector (Pain Collector :-) ) and pay
attention to the View Painters.
This article has good background.
Hi,
I think the best way to get started really depends on your personal
preferences (e.g. do you like to read code, docs, diagrams,...).
I can only comment on how I do it, but others may have other approaches:
First of all, you can run a simple JavaFX apps with lots of verbose info.
See
+1
I too would love to dive as deep as possible and improve anything that
needs improving so some guidance would help greatly!
Felix
On 8 March 2016 at 14:45, Jeffrey Guenther
wrote:
> Hi Devs,
>
> I’m interested in learning more about JavaFX’s low level graphics
>
Hi Devs,
I’m interested in learning more about JavaFX’s low level graphics
implementation. I’ve spent a couple afternoons source diving in the
modules/graphics folder to get the lay of the land and now I think I need some
help. Can anyone point me to documentation describing the system’s high