Re: Path Rendering in 8u40

2015-01-27 Thread Kevin Rushforth
Sounds like the SVG path bug is something different then. That might be related to the JIRA you noted below, but maybe Jim can comment. In the mean time, can you file a new JIRA with a test case? -- Kevin Scott Palmer wrote: AH! Thankfully that was it.. I had never intended for the paths to

Re: Path Rendering in 8u40

2015-01-27 Thread Scott Palmer
AH! Thankfully that was it.. I had never intended for the paths to no be smooth, but I suspect I was experimenting trying to get better performance at some point and the call to setSmooth(false) was left in. However, the issue with the SVG paths from CSS remains. You can see it more clearly in

Re: Path Rendering in 8u40

2015-01-27 Thread Jim Graham
Where are the attached files? When you say you zoomed them in, is that with a screen pixel scaler, or by applying a scaling transform to the SVG path? I'm guessing that you are correct about RT-39439, but the fix there should have made the paths more accurate? Could the kinks have been in

Re: Path Rendering in 8u40

2015-01-27 Thread Kevin Rushforth
Do you explicitly set smooth=false on your path? If so, that would be due to: https://javafx-jira.kenai.com/browse/RT-39468 We used to ignore the smooth flag (it's a rasterization hint) but now honor it and disable AA if set to false. -- Kevin Scott Palmer wrote: I'm seeing a regression