On Sat, 19 Sep 2020 17:02:44 GMT, Kevin Rushforth wrote:
>>>
>>>
>>> Is this related to https://bugs.openjdk.java.net/browse/JDK-8209560?
>>
>> it seems not.
>
> Using the images you posted above, it appears that the browsers (Firefox and
> Edge on Windows, Firefox and Safari on
> Mac) have
On Wed, 16 Sep 2020 10:48:43 GMT, Bhawesh Choudhary
wrote:
>> Is this related to https://bugs.openjdk.java.net/browse/JDK-8209560?
>
>>
>>
>> Is this related to https://bugs.openjdk.java.net/browse/JDK-8209560?
>
> it seems not.
Using the images you posted above, it appears that the
On Tue, 15 Sep 2020 14:11:23 GMT, Nir Lisker wrote:
>
>
> Is this related to https://bugs.openjdk.java.net/browse/JDK-8209560?
it seems not.
-
PR: https://git.openjdk.java.net/jfx/pull/221
On Tue, 15 Sep 2020 06:41:29 GMT, Bhawesh Choudhary
wrote:
>> This is pending response to comments above.
>
> 10ms![10ms](https://user-images.githubusercontent.com/4208131/93172831-3c9fcb80-f749-11ea-93ee-46b58ecff4c3.gif)
>
>
On Thu, 23 Jul 2020 17:42:57 GMT, Kevin Rushforth wrote:
>> issue is caused by the threshold value for frame duration used by javaFx
>> before it gets normalized. JavaFx is using
>> threshold value 10 while other browser (Safari, Firefox) is using 50 due to
>> which, value between 10 and 50
On Fri, 15 May 2020 07:42:40 GMT, Bhawesh Choudhary
wrote:
> issue is caused by the threshold value for frame duration used by javaFx
> before it gets normalized. JavaFx is using
> threshold value 10 while other browser (Safari, Firefox) is using 50 due to
> which, value between 10 and 50
On Fri, 15 May 2020 07:42:40 GMT, Bhawesh Choudhary
wrote:
> issue is caused by the threshold value for frame duration used by javaFx
> before it gets normalized. JavaFx is using
> threshold value 10 while other browser (Safari, Firefox) is using 50 due to
> which, value between 10 and 50
issue is caused by the threshold value for frame duration used by javaFx before
it gets normalized. JavaFx is using
threshold value 10 while other browser (Safari, Firefox) is using 50 due to
which, value between 10 and 50 don't get
normalized and animation runs at faster speed. To fix the issue