JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Hello, I have been working with OpenGL and LWJGL for over 5 years now. I want to switch over to using JavaFX 2, because of its GUI abilities and still use LWJGL with it. But I can't seem to find a way to do this. I saw a 2 hour video that described the features of JavaFX 2 and it even shown the

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Hervé Girod
With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, texturing, etc... However it would still be very interesting to be able to control the low-level rendering of JavaFX, such as using LWJGL for example. This would allow to render JavaFx content in an external OpenGL context for

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Philipp Dörfler
It is not possible to combine JavaFX and OpenGL as it is right now. This was discussed on this mailing list some time before as a _possible_ future addition, but I’d be very surprised if Oracle actually chose to implement this. Starting with JavaFX 8 there is indeed some kind of „3D support“

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Yea its a shame that using JavaFX as an option along with OpenGL wasn't even thought of to begin with. I don't understand why they limit you like they do. Them trying to recreate the wheel and make their own version of a 3D interface is just plain stupid if it can't run low level. I can see 2D

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
There is a talk from Felipe and Steve at J1 last year how to embed OpenGL into FX using *internal* API! Search for it on parleys - this does not help you on Win32 which uses directx instead of javafx. BTW there are people doing a JOGL pipeline

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Thanks, but as I mentioned in my original post, I don't like JOGL. It doesn't work with my setup. I use LWJGL because its only about the OpenGL and not other libraries, and its an easy API wrapper to use. There are many many reason I hate JOGL.. but this thread is not about hating on JOGL, its

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
JavaFX does not ship OpenGL binaries on windows you have to build it your own. Please note: a) if there are people who manage to write a prism pipeline on jogl why should you not be able to do the same with lwjgl? b) the talk i mentionned from felipe and steve show how to get access to the

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Yea the OpenGL comes with your graphics drivers for your video card. So your correct that it doesn't ship with JavaFX. What I have been going on about is trying to find a way to use JavaFX with LWJGL. In case you are unaware, LWJGL just means Light Weight Java OpenGL and its a wrapper for the

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
My wording was incorrect better worded: javafx does not ship an OpenGL prism pipeline on Windows. And to repeat if you get a native OpenGLContext i thought you could use any other library to mix in custom OpenGL code into your javafx application, not? Tom Von meinem iPhone gesendet Am

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Windows makes its own separate stack space for each OpenGL context integration. Which is why it runs so smoothly on Windows7. Win7 already separates each running process as independent from each other. I can't speak for Win8+. I don't like Win8, but that's another topic all of its own. You can use