Re: OpenGL deprecated in OS-X

2018-06-05 Thread Michael Paus
Hi, in the light of this announcement it might be a good idea to consider ANGLE again as a unified rendering platform for JavaFX. Do not try to reinvent the wheel again. The JavaFX community is much too small to always do its

Re: OpenGL deprecated in OS-X

2018-06-05 Thread John-Val Rose
I’m doing some work with Vulkan at the moment so maybe I’ll be able to help out with Vk support for JavaFX. John-Val > On 5 Jun 2018, at 17:18, Johan Vos wrote: > > Ever since Apple deprecated the developer-oriented Apple ][ , I failed to > appreciate their decisions. But so be it. > > The

Re: OpenGL deprecated in OS-X

2018-06-05 Thread Johan Vos
Ever since Apple deprecated the developer-oriented Apple ][ , I failed to appreciate their decisions. But so be it. The good thing is that the structure of the OpenJFX project allows for different rendering pipelines without much impact on other code. Therefore, I think it would be a nice sandbox

Re: OpenGL deprecated in OS-X

2018-06-04 Thread John-Val Rose
Unfortunately Apple is doing exactly what Microsoft did during the “Great API Wars”. During this time, MS decided to go with its own exclusive graphics API namely Direct 3D as part of their whole DirectX technology instead of the obvious approach of supporting OpenGL fully. These days, GPU

Re: OpenGL deprecated in OS-X

2018-06-04 Thread Kevin Rushforth
Apple has been making noises about this for a while. I wouldn't expect them to drop OpenGL in the very near future, but it would seem that investigating a Metal pipeline for FX is timely. -- Kevin On 6/4/2018 1:51 PM, Tom Schindl wrote: Hi, I don‘t know what the Apple guys are smoking but