H. I wonder who that user could have been. Thanks Dirk.
On 7/29/05, Dirk Reiners <[EMAIL PROTECTED]> wrote:
> Matthias Stiller wrote:
> >
> > Not really ;)
>
> Nope. ;) I wrote that one is response to an explicit request from a user. ;)
>
> Dirk
>
>
>
Matthias Stiller wrote:
Not really ;)
Nope. ;) I wrote that one is response to an explicit request from a user. ;)
Dirk
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On Friday 29 July 2005 12:04, Xavier Larrode wrote:
> Andreas Zieringer a écrit :
> > Hi,
> >
> > there is already a DepthChunk in the current cvs version :-)
> >
> > Andreas
> >
> >> Matthias Stiller a écrit :
> >>> Hello Xavier,
> >>>
> >>> no there is none. Currently all state-related things are
Andreas Zieringer a écrit :
Hi,
there is already a DepthChunk in the current cvs version :-)
Andreas
Matthias Stiller a écrit :
Hello Xavier,
no there is none. Currently all state-related things are done within
MaterialChunks. Using that way you would have to write your own
DepthBufferC
Hi,
there is already a DepthChunk in the current cvs version :-)
Andreas
Matthias Stiller a écrit :
Hello Xavier,
no there is none. Currently all state-related things are done within
MaterialChunks. Using that way you would have to write your own
DepthBufferChunk and put it into an Materi
Matthias Stiller a écrit :
Hello Xavier,
no there is none. Currently all state-related things are done within
MaterialChunks. Using that way you would have to write your own
DepthBufferChunk and put it into an MaterialGroupNode. With the current
concept you MUST not use a material in any geo
Hello Xavier,
no there is none. Currently all state-related things are done within
MaterialChunks. Using that way you would have to write your own
DepthBufferChunk and put it into an MaterialGroupNode. With the current
concept you MUST not use a material in any geometry children of the
Materia
Hello,
Is there a way on OpenSG to disable the Zbuffer for one node and all his
child?
thanks a lot
Xavier
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