Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Terry Welsh
H. I wonder who that user could have been. Thanks Dirk. On 7/29/05, Dirk Reiners <[EMAIL PROTECTED]> wrote: > Matthias Stiller wrote: > > > > Not really ;) > > Nope. ;) I wrote that one is response to an explicit request from a user. ;) > > Dirk > > >

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Dirk Reiners
Matthias Stiller wrote: Not really ;) Nope. ;) I wrote that one is response to an explicit request from a user. ;) Dirk --- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Road

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Matthias Stiller
On Friday 29 July 2005 12:04, Xavier Larrode wrote: > Andreas Zieringer a écrit : > > Hi, > > > > there is already a DepthChunk in the current cvs version :-) > > > > Andreas > > > >> Matthias Stiller a écrit : > >>> Hello Xavier, > >>> > >>> no there is none. Currently all state-related things are

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Xavier Larrode
Andreas Zieringer a écrit : Hi, there is already a DepthChunk in the current cvs version :-) Andreas Matthias Stiller a écrit : Hello Xavier, no there is none. Currently all state-related things are done within MaterialChunks. Using that way you would have to write your own DepthBufferC

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Andreas Zieringer
Hi, there is already a DepthChunk in the current cvs version :-) Andreas Matthias Stiller a écrit : Hello Xavier, no there is none. Currently all state-related things are done within MaterialChunks. Using that way you would have to write your own DepthBufferChunk and put it into an Materi

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Xavier Larrode
Matthias Stiller a écrit : Hello Xavier, no there is none. Currently all state-related things are done within MaterialChunks. Using that way you would have to write your own DepthBufferChunk and put it into an MaterialGroupNode. With the current concept you MUST not use a material in any geo

Re: [Opensg-users] Disable Zbuffer

2005-07-29 Thread Matthias Stiller
Hello Xavier, no there is none. Currently all state-related things are done within MaterialChunks. Using that way you would have to write your own DepthBufferChunk and put it into an MaterialGroupNode. With the current concept you MUST not use a material in any geometry children of the Materia

[Opensg-users] Disable Zbuffer

2005-07-29 Thread Xavier Larrode
Hello, Is there a way on OpenSG to disable the Zbuffer for one node and all his child? thanks a lot Xavier --- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifec