Re: [Opensg-users] Problem usin textures inside a custom node

2009-12-18 Thread Pablo Carneiro Elias
On Tue, Dec 15, 2009 at 5:04 PM, Carsten Neumann wrote: >Hello Pablo, > > Pablo Carneiro Elias wrote: > > I've built a custom fieldcontainer, which inherits from MaterialDrawable. > > So, my wish is to render a single transparent geometry with a RGBA > texture > > (i.e a quad). > > hm, ok,

Re: [Opensg-users] Problem usin textures inside a custom node

2009-12-15 Thread Carsten Neumann
Hello Pablo, Pablo Carneiro Elias wrote: > I've built a custom fieldcontainer, which inherits from MaterialDrawable. > So, my wish is to render a single transparent geometry with a RGBA texture > (i.e a quad). hm, ok, not sure why you need a custom container, but I guess there is a bit m

[Opensg-users] Problem usin textures inside a custom node

2009-12-15 Thread Pablo Carneiro Elias
Hi all, I've built a custom fieldcontainer, which inherits from MaterialDrawable. So, my wish is to render a single transparent geometry with a RGBA texture (i.e a quad). I have the full render control, so I set my own transparency using the RGBA texture. But to make osg consider the sortKey of t