Hello Johannes,
Johannes Brunen wrote:
> one last addition. The patch works fine for me. The problem is not visible
> anymore.
thanks for confirming that it fixes your problem. I'll commit the
changes shortly and also conditionally remove (i.e. unless
OSGCOMPAT_ENABLE_DEPRECATED is def
Hello Carsten,
one last addition. The patch works fine for me. The problem is not visible
anymore.
Thank you for taking your time.
Best,
Johannes
--
The Palm PDK Hot Apps Program offers developers who use the
Plug-I
Hello Carsten,
"Carsten Neumann" schrieb im
Newsbeitrag news:4c52f58b.4090...@gmx.net...
> Johannes Brunen wrote:
>> inline
>> void ExceptionBinaryDataHandler::getValues(Real32 *value,
>>UInt32 size ) throw
>> (ReadError)
>> {
>> ...
>> }
>
> hm, th
Hello Johannes,
Johannes Brunen wrote:
> inline
> void ExceptionBinaryDataHandler::getValues(Real32 *value,
>UInt32 size ) throw (ReadError)
> {
> get(value, size * sizeof(Real32));
>
> #if BYTE_ORDER == LITTLE_ENDIAN
> if(_networkOrder
Hello Carsten,
thank you for the patch. There are two places I'm not sure about.
First, in file OSGExceptionBinaryDataHandler.inl line 741 and 755:
inline
void ExceptionBinaryDataHandler::getValues(Real32 *value,
UInt32 size ) throw (ReadError)
{
g
Hello Johannes,
Johannes Brunen wrote:
"Carsten Neumann" schrieb im
Newsbeitrag news:4c50ca12.6080...@gmx.net...
Anyway, out of curiosity, do you use different compiler switches from
OpenSG's defaults?
I use default settings with the exception of
OSG_ENABLE_SSE2:BOOL=OFF
ok. It s
Hello Carsten,
"Carsten Neumann" schrieb im
Newsbeitrag news:4c50ca12.6080...@gmx.net...
>
> hm, on Linux we use compiler options to use SSE instead of the FPU,
> which I would expect reduces the risk of float getting garbled (AFAIU
> the SSE registers are 64 bit not 80 bit like the FPU).
>
Curr
Hello Johannes,
Johannes Brunen wrote:
> "Carsten Neumann" schrieb im
> Newsbeitrag news:4c4dbd03.5060...@gmx.net...
>>> I could verify that everything is fine to the point of the return call.
>>> However, variable v is not correctly intialized afterwards.
>> oh, my favourite C++ program
Hello Carsten,
"Carsten Neumann" schrieb im
Newsbeitrag news:4c4dbd03.5060...@gmx.net...
>>
>> I could verify that everything is fine to the point of the return call.
>> However, variable v is not correctly intialized afterwards.
>
> oh, my favourite C++ programming rules, aliasing ;) My hope in
Hello Johannes,
Johannes Brunen wrote:
after spending some time I have found the problematic code. Actually, I
still do not know what is the real problem but let me explain first.
ah, I was writing a mail to you with some updates, but I had not been
able to find the problem.
I have
Ups,
"Johannes Brunen" schrieb
im Newsbeitrag news:i2kb7f$n...@dough.gmane.org...
> Gerry, ...
sorry I mean Gerrit.
Best,
Johannes
--
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development
Hello Carsten,
after spending some time I have found the problematic code. Actually, I
still do not know what is the real problem but let me explain first.
I have learned that the '.osb' file format involves the following kind of
code:
1. On writing: OSGExceptionBinaryDataHandler.inl, function
Hello Johannes,
Johannes Brunen wrote:
> "Carsten Neumann" schrieb im
> Newsbeitrag news:4c49d799.7090...@gmx.net...
>> ok, thanks. Honestly I'm a bit overwhelmed with all the files...
>>
> Sorry, but I simply tried to provide as much information as possible...
yes, I appreciate that.
Hello Carsten,
"Carsten Neumann" schrieb im
Newsbeitrag news:4c49d799.7090...@gmx.net...
>
> ok, thanks. Honestly I'm a bit overwhelmed with all the files...
>
Sorry, but I simply tried to provide as much information as possible...
>
> hm, comparing the files "Rebuild model/SceneImp_write.txt"
Hello Johannes,
Johannes Brunen wrote:
> "Carsten Neumann" schrieb im
> For the following I have uploaded all files to 'files.zip' on
> http://drop.io/OpenSG_RenderEngine
ok, thanks. Honestly I'm a bit overwhelmed with all the files...
I was only asking about files saved directly from
Hello Carsten,
"Carsten Neumann" schrieb im
Newsbeitrag news:4c45d42c.60...@gmx.net...
>
> is mod4.osb from the first time saving or is it from loading and saving
> again?
>
I think that the mod4.osb file is not the best one to analyze the problem. I
have therefore tried to produce some better
Hello Johannes,
Johannes Brunen wrote:
> I have a problem with saving or loading of a model. After model creation
> (i.e. facetting and model setup) the rendering is correct as can be seen
> by the snap shot SavePreview.png, which I have taken just before the
> save operation. Subsequent l
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