Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-19 Thread Carsten Neumann
Hello Johannes, On 2017-01-18 04:58, Johannes Brunen wrote: > Currently, I'm working on shadow techniques. For these I do need texture > arrays, especially cube map arrays. I have added support to the > TexureObjChunk and to LayeredTextureBuffer and TextureBuffer. I think this changes

Re: [Opensg-users] OpenSG2: Accumulated changes... part 1: examples

2017-01-19 Thread Carsten Neumann
Hello Johannes, On 2017-01-18 04:58, Johannes Brunen wrote: > on request of Carsten I have split up my 'accumulated changes' into > smaller chunks so that it easier to look at them. thank you, this is very helpful. > This one is an easy on I think. The examples shader.cpp and >