Hello Johannes,
On 2017-01-18 04:58, Johannes Brunen wrote:
> Currently, I'm working on shadow techniques. For these I do need texture
> arrays, especially cube map arrays. I have added support to the
> TexureObjChunk and to LayeredTextureBuffer and TextureBuffer.
I think this changes
Hello Johannes,
On 2017-01-18 04:58, Johannes Brunen wrote:
> on request of Carsten I have split up my 'accumulated changes' into
> smaller chunks so that it easier to look at them.
thank you, this is very helpful.
> This one is an easy on I think. The examples shader.cpp and
>