Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-24 Thread Carsten Neumann
Hello Johannes, On 2017-01-23 02:05, Johannes wrote: > On 21.01.2017 00:01, Carsten Neumann wrote: >> Can you adjust the changes to TextureBuffer/LayeredTextureBuffer >> to be in line with the above? Thanks! > > here we go :-) thank you. It appears this in a small way depends on the GL

Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-23 Thread Johannes
Hello Carsten, On 21.01.2017 00:01, Carsten Neumann wrote: > Can you adjust the changes to TextureBuffer/LayeredTextureBuffer > to be in line with the above? Thanks! here we go :-) Best Johannes diff -rupN ./opensg_org/Source/System/State/Base/OSGTextureObjChunk.cpp

Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-20 Thread Carsten Neumann
Hello Johannes, On 2017-01-20 03:45, Johannes wrote: > I have reread these articles and I now tend to agree with you wrt to the > LayeredTextureBuffer. However, the GL_TEXTURE_CUBE_MAP_ARRAY is missing > nevertheless (?) yes, looks like it is missing. I think it should make use of

Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-20 Thread Johannes
Hello Carsten, first off, I'm not an expert with textures. First I will show you how I initialize my shadow maps in my plain OpenGL example. So that you understand what I want to map into OpenSG land. Example: [1] Next the sources I have studied:

Re: [Opensg-users] OpenSG2: Accumulated changes... part 3: texture

2017-01-19 Thread Carsten Neumann
Hello Johannes, On 2017-01-18 04:58, Johannes Brunen wrote: > Currently, I'm working on shadow techniques. For these I do need texture > arrays, especially cube map arrays. I have added support to the > TexureObjChunk and to LayeredTextureBuffer and TextureBuffer. I think this changes