Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
Justin Clark-Casey wrote: Dr Scofield wrote: i'm now working on step 2 of the OpenSim.Region.Environment refactor. here is a list of CoreModules and OptionalModules. clearly the later ones are candidates for moving to forge. any comments on the contents of these two lists? any modules that

Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Melanie
In a normal grid use scenario (OSGRID) I believe that most assets are _initially_ created by uploading them through the viewer. Even though they can be deleted, few people delete their textures, since they are always needed for further building. The savings would be minuscule, IMHO. Assets

[Opensim-dev] UPDATE[2]: Re: what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
[update following input from melanie, justincc] i'm now working on step 2 of the OpenSim.Region.Environment refactor. here is a list of CoreModules and OptionalModules. clearly the later ones are candidates for moving to forge. any comments on the contents of these two lists? any modules that

Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Alan M Webb
A newly created region contains no assets (except for terrain?). Objects get rezzed from OAR files and by avatars moving things from their inventories, right? These objects reference other objects and assets (textures et al) either directly or via object inventory. In principle, it is

Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Melanie
Hi, again, i believe three criteria need to be met for an asset to be reaped: - It must not be referenced by user inventory directly or indirectly - It must not be referenced by an inworld object, or anything in it - It must be unaccessed for a certain period of time (6 months being my

Re: [Opensim-dev] [Opensim-commits] r8236 - in trunk/OpenSim: ApplicationPlugins/Rest/Inventory Data/MSSQL Data/MySQL Data/NHibernate Data/SQLite Data/Tests Framework Framework/AssetLoader/Filesystem

2009-02-09 Thread Sean Dague
Mike Mazur wrote: Hi, On Sat, Feb 7, 2009 at 12:59 AM, Justin Clark-Casey jjusti...@googlemail.com wrote: What would happen if some future plugin to OpenSim wanted to add extra metadata fields? Would then need to extend the AssetBase class? This seems a little icky to me (as opposed to

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Justin Clark-Casey
Sean Dague wrote: Dahlia Trimble wrote: When a module moves out of core and to forge, what process would be in place to make sure these modules remain compatible when possibly breaking changes are made to core? I use the IRC module in some of my regions and I wouldn't want to see it broken,

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Melanie
Currently, each module comes with a patch for prebuild.xml. The extras directory won't fly because different modules need different references and even external stuff. I have a Linux build script I use that will combine selected modules with my tree. I can donate that. Melanie Stefan

[Opensim-dev] Setting default locale for opensim processes

2009-02-09 Thread Tommi Laukkanen
Hello Should we set default locale programmatically when we launch the exe files as there are various functions which will get mixed results if system locale has different decimal separator defined? regards, Tommi ___ Opensim-dev mailing list

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Toni Alatalo
Stefan Andersson wrote: That said, I would also suggest we set up a forge build server - something that would synthesize, build and runt tests on an 'extended' build file - containing all non-core, but 'approved extended modules'. (...) Now, if an 'extension' module stops _functioning_