Justin Clark-Casey wrote:
Dr Scofield wrote:
i'm now working on step 2 of the OpenSim.Region.Environment refactor.
here is a list of CoreModules and OptionalModules. clearly the later
ones are candidates for moving to forge. any comments on the contents of
these two lists? any modules that
In a normal grid use scenario (OSGRID) I believe that most assets
are _initially_ created by uploading them through the viewer. Even
though they can be deleted, few people delete their textures, since
they are always needed for further building. The savings would be
minuscule, IMHO. Assets
[update following input from melanie, justincc]
i'm now working on step 2 of the OpenSim.Region.Environment refactor.
here is a list of CoreModules and OptionalModules. clearly the later
ones are candidates for moving to forge. any comments on the contents of
these two lists? any modules that
A newly created region contains no assets (except for terrain?). Objects
get rezzed from OAR files and by avatars moving things from their
inventories, right? These objects reference other objects and assets
(textures et al) either directly or via object inventory.
In principle, it is
Hi,
again, i believe three criteria need to be met for an asset to be
reaped:
- It must not be referenced by user inventory directly or indirectly
- It must not be referenced by an inworld object, or anything in it
- It must be unaccessed for a certain period of time (6 months being
my
Mike Mazur wrote:
Hi,
On Sat, Feb 7, 2009 at 12:59 AM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
What would happen if some future plugin to OpenSim wanted to add extra
metadata fields? Would then need to extend the
AssetBase class? This seems a little icky to me (as opposed to
Sean Dague wrote:
Dahlia Trimble wrote:
When a module moves out of core and to forge, what process would be in place
to make sure these modules remain compatible when possibly breaking changes
are made to core? I use the IRC module in some of my regions and I wouldn't
want to see it broken,
Currently, each module comes with a patch for prebuild.xml.
The extras directory won't fly because different modules need
different references and even external stuff. I have a Linux build
script I use that will combine selected modules with my tree. I can
donate that.
Melanie
Stefan
Hello
Should we set default locale programmatically when we launch the exe
files as there are various functions which will get mixed results if system
locale has different decimal separator defined?
regards,
Tommi
___
Opensim-dev mailing list
Stefan Andersson wrote:
That said, I would also suggest we set up a forge build server - something
that would synthesize, build and runt tests on an 'extended' build file -
containing all non-core, but 'approved extended modules'.
(...)
Now, if an 'extension' module stops _functioning_
10 matches
Mail list logo