Re: [Opensim-dev] Main Repository now in Git

2009-08-05 Thread Ursula MATOVA
Hi all, Just my comment on the use of "git" instead of "svn" ... ... Was so simple for us ( "non - core-devs" ) when it was on subversion ... I've read the git documentation, and sure many many feature are interresting for active core-devs, but ... - The details posted on OpenSim Commits list

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Stephen Carroll
Thanks for all of the ideas everyone. I will look into libOMV to see if it can help us. Some of the members on this project are Graduate Compter Science students (including myself since I got the task of implementing this). So hopefully we can work with the code without too much hassle. If we have

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread James Stallings II
Steve, It sounds as if you probably are planning to reload a saved object after the fact of modification. In that event, you wont need to modify the texture in the asset database, nor muck about with databases and their tables. Sounds like a pretty interesting project :) but as Teravus says, you

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Melanie
The asset database has nothing to do with what you want. You can decode and recode the texture entry quite easily, and just replacing the UUID is trivial. Melanie Stephen Carroll wrote: > Thanks for the information Melanie and James. > So you believe the better way to do this is provide a web f

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Teravus Ovares
The textureEntry object is a libOMV type You can use libomv to decode it. If you don't have libomv to help decode it because the languages are not compatible, the code for decoding it is freely available for reference in libOMV. Regards Teravus On Wed, Aug 5, 2009 at 3:50 PM, Stephen Carroll

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Stephen Carroll
Thanks for the information Melanie and James. So you believe the better way to do this is provide a web for to directly modify the MySQL database that holds the assets information? Admittedly, I know little about MySQL and so I knew I could work with the xml files. Perhaps some more information abo

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Melanie
That string is a base64 representation of the binary texture entry, which contains texture, color, offset, rotation, scale, etc. Melanie Stephen Carroll wrote: > Hello, > My name is Steve and I am working on a web interface that will allow > changing textures on prims in OpenSim. I have got a we

Re: [Opensim-dev] Texture UUID in XML File

2009-08-05 Thread James Stallings II
Stephen, The savexml2 command is an old codepath for backing up regions to files. It has largely been replaced (in usage, at least), by 'save oar'. The texture information you see in the xml file, I am 99% certain, is the text-encoded binary texture data (dont ask me about the encoding method, I'

[Opensim-dev] Texture UUID in XML File

2009-08-05 Thread Stephen Carroll
Hello, My name is Steve and I am working on a web interface that will allow changing textures on prims in OpenSim. I have got a web interface to process the save xml2 and load xml2 commands thinking I could modify the xml file itself to set the texture UUID to what is chosen on the website. I am co

Re: [Opensim-dev] Migrating opensim-libs to git

2009-08-05 Thread Melanie
At least it has fewer revisions and no branches. Melanie ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] Minimum OpenSim mono version now 2.4? (was Re: [Opensim-commits] r10113 - trunk)

2009-08-05 Thread Justin Clark-Casey
Teravus Ovares wrote: > After fighting with it a bit, JustinCC and I discovered that the root > cause of this issue was that libOMV and associated dependencies were > compiled as a .NET 3.5 assembly version target. Unfortunately, > officially, it will only compile as a 3.5 target because it make

Re: [Opensim-dev] Migrating opensim-libs to git

2009-08-05 Thread Sean Dague
Justin Clark-Casey wrote: > afaics, this is still on Subversion. Any plans to also migrate this to git, > Sean? Yes, but I'm waiting for the dust to settle on the main repo first. I'll plan to do that in the beginning of September. -Sean --

Re: [Opensim-dev] [Opensim-users] Main Repository now in Git

2009-08-05 Thread Sean Dague
Sean Hennessee wrote: > In my automated update script I use an svn info command to cull the > current release number to use as it's folder name when getting the > latest release like this: > > $ REV=`svn info http://opensimulator.org/svn/opensim/trunk | fgrep > Revision | awk '{print $2}'` > $

Re: [Opensim-dev] Minimum OpenSim mono version now 2.4? (was Re: [Opensim-commits] r10113 - trunk)

2009-08-05 Thread marcel verhagen
on the 29 october ubuntu will go to the 9.10 version (KarmicKoala), then mono will update to the 2.4 version. Offcouse mono can be updated to the 2.4 version on 9.04 ubuntu by adding a repo: Users of Ubuntu 9.04 (Jaunty Jackalope) can install *Mono 2.4* by using Synaptic from the Monoxide

Re: [Opensim-dev] Minimum OpenSim mono version now 2.4? (was Re: [Opensim-commits] r10113 - trunk)

2009-08-05 Thread Teravus Ovares
After fighting with it a bit, JustinCC and I discovered that the root cause of this issue was that libOMV and associated dependencies were compiled as a .NET 3.5 assembly version target. Unfortunately, officially, it will only compile as a 3.5 target because it makes use of System.Threading.Read