[Opensim-dev] Havok Physics Engine

2010-10-28 Thread ftechz
Hello devs, I'm attempting to create a wrapper for the free version of Havok to hook-up with opensim. I'm quite new to this so I'm not quite sure what exactly is required by opensim to make this possible. I'm especially confused by the mesher, how it integrates with ODE and how it may be used by

Re: [Opensim-dev] Havok Physics Engine

2010-10-28 Thread Mark Malewski
Phil, Would it make more sense to possibly add/work on adding PAL support? http://en.wikipedia.org/wiki/Physics_Abstraction_Layer PAL supports multiple physics engines including: Box2D http://en.wikipedia.org/wiki/Box2D Bullet http://en.wikipedia.org/wiki/Bullet_(software) Havok

Re: [Opensim-dev] Havok Physics Engine

2010-10-28 Thread Dahlia Trimble
Hi, I'm not familiar with the Havok APIs or if it's even capable of using triangle meshes as colliders, but I felt a brief description of the ODE interface may be a good starting point. In a nutshell... ODE has some internal collider types that it uses for basic shapes such as a box or sphere.

Re: [Opensim-dev] Havok Physics Engine

2010-10-28 Thread Teravus Ovares
Every so often, someone comes by here and pushes PAL. Unfortunately, it doesn't support concave mesh that's physical and roaming around. Note the Geometries and bodies that they have listed. - Bodies (Static and Dynamic) - Box - Capsule - Compound Bodies - Convex