We made a blog post about some of our UI research.
http://realxtend.blogspot.com/2010/02/new-ui-in-development.html
Short video here: http://www.youtube.com/watch?v=LbKb-jSk3zY
Ether drop-down will replace login and teleport screens. Comments
from developers/designers requested.
Apologies for
://wiki.realxtend.org/index.php/Main_Page
Ryan McDougall
http://www.realxtend.org
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Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
...@googlemail.com wrote:
Impressive stuff, my praise goes to the realXtend team for their work.
Going to try it out right now.
- Nexii
On Tue, Feb 9, 2010 at 10:02 AM, Ryan McDougall sempu...@gmail.com
wrote:
realXtend is proud to announce the first major alpha release of its
groundbreaking multi-use
On Fri, Jan 8, 2010 at 10:16 PM, d...@metaverseink.com wrote:
It's there, but it's scattered and incomplete, as everything else.
One of us will have to start this effort, but there is no way that core
devs alone will be able to put the bulk of the documentation together.
We can, for example,
On Mon, Jan 4, 2010 at 6:02 PM, d...@metaverseink.com wrote:
Hi everyone,
Just an quick message to let you know about the status of the
refactoring, and to ask for help in some parts.
Between Christmas and now, Melanie and I have re-engineered the way that
OpenSim handles users, agents,
On Mon, Jan 4, 2010 at 7:26 PM, Melanie mela...@t-data.com wrote:
Ryan McDougall wrote:
Excellent work Mel and Diva! The next step in making OS _the_ platform
for novel VW applications.
Isn't it already?? :)
When the new scene graph work gets done
This time one year ago we began a long process of re-imagining
realXtend as a next-generation virtual world platform (Project Corus:
http://wiki.realxtend.org/index.php/Main_Page#Project_Corus). We have
set very high goals for ourselves, but a journey of 1000 miles begins
with single steps. We are
On Tue, Oct 20, 2009 at 12:21 PM, Dr Scofield drscofi...@xyzzyxyzzy.net wrote:
Ryan McDougall wrote:
On Tue, Oct 20, 2009 at 8:27 AM, Frisby, Adam a...@deepthink.com.au wrote:
I disagree.
* Commit Rights - those discussions cannot occur in public (although the
discussion archives are open
not the first time you've done that to attack me publicly
even though you have my IM.
Regards
Teravus
Cheers,
On Tue, Oct 20, 2009 at 5:30 AM, Ryan McDougall sempu...@gmail.com wrote:
On Tue, Oct 20, 2009 at 12:21 PM, Dr Scofield drscofi...@xyzzyxyzzy.net
wrote:
Ryan McDougall wrote:
On Tue
., sarcastically?
See above statement. Sarcasm is a construction of your mind only.
Regards
Teravus
On Tue, Oct 20, 2009 at 6:29 AM, Ryan McDougall sempu...@gmail.com wrote:
On Tue, Oct 20, 2009 at 12:36 PM, Teravus Ovares tera...@gmail.com wrote:
You seem to have some negative feelings about us. You
What happens if I accidentally regarded it?
Should I wash my eyes or something?
Cheers,
On Mon, Oct 5, 2009 at 7:00 PM, Teravus Ovares tera...@gmail.com wrote:
Test
This is a test of the OpenSim-Dev list on berlios. Please disregard.
Thanks!
Teravus
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam a...@deepthink.com.au wrote:
It works with vanilla but from my understanding not ModRex; the meshes are
handled as Irrlicht meshes if I understand correctly. Synchronising these
mesh standards (in both rex 3diov) might be a good idea methinks.
, Sep 30, 2009 at 9:15 AM, Ryan McDougall sempu...@gmail.com wrote:
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam a...@deepthink.com.au
wrote:
It works with vanilla but from my understanding not ModRex; the meshes
are
handled as Irrlicht meshes if I understand correctly. Synchronising
On Wed, Sep 30, 2009 at 4:24 AM, nlin nlin.mess...@gmail.com wrote:
Hello,
Today 3Di's in-browser viewer source code has been opened up, as the project
3Di Viewer Rei. The license is BSD. Please have a look if you are
interested!
Project home page: http://3di-rei.org
Press release:
On Sat, Sep 19, 2009 at 6:22 AM, d...@metaverseink.com wrote:
Hi all,
As per discussion on the -dev mailing list
(https://lists.berlios.de/pipermail/opensim-dev/2009-September/007545.html),
the two servers Grid.AssetServer.exe and Grid.InventoryServer.exe have
been removed from the main
On Thu, Jun 11, 2009 at 5:01 PM, Robert Dzikowskirdzikow...@gmail.com wrote:
On Thu, Jun 11, 2009 at 3:02 PM, Melaniemela...@t-data.com wrote:
Hello,
a patch that has a cautionary note and also sports an exception
dump, wich makes it risky, will normally not go in easily.
I don't know what
I want to send my personal thanks out to Melanie and Christine for
their hard work!
I wouldn't say 80% doc time is ever required, but I think 10% is a
reasonable expectation, as there are downstream people like me who
don't necessarily deploy, but as developers *do* need to know what's
going on
/Known_Web_Interfaces_within_OpenSim
Cheers,
On Fri, May 8, 2009 at 8:02 PM, Ryan McDougall sempu...@gmail.com wrote:
I missed a handful of AddHTTPHandlers because I assumed they were
probably legacy. I also skipped some stuff because it didn't look
overly interesting. I probably missed stuff due
I wanted to enumerate all web interfaces in OpenSim (XMLRPC, REST,
CAPS, LLSD -- anything no in SLUDP) by simply greping for where anyone
adds handlers.
The following is that list:
http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim
Would that list be complete, accurate, useful?
I missed a handful of AddHTTPHandlers because I assumed they were
probably legacy. I also skipped some stuff because it didn't look
overly interesting. I probably missed stuff due to human error, and
there is probably stuff that will change. In other words it could use
some incremental improvement
What's disgusting is this ridiculous slander. Funny how your email
doesn't register any hits on google.
Really, go away now. People like you don't make things, they only look
to destroy what others have made.
Cheers,
On Fri, Apr 3, 2009 at 8:40 PM, Thom King thomk...@operamail.com wrote:
NO,
My apologies for thread-jacking...
I just want to be clear I didn't propose it because I came later and
decided I didn't like UK spelling. I am Canadian and historically
Canadians have used UK spelling.
I proposed it for the same reason (US) English is the standard
language of all things
?
Wasn't there some kind of coding standards document on the wiki?
ohai! , it's here: http://opensimulator.org/wiki/Coding_standards
Now if only one day it'll be followed
Might want to move the s vs z debate to the discussion page?
-Teravus
On 1/25/09, Ryan McDougall sempu...@gmail.com
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