Yes that was kinda implied, but I can go one step further: There is only one format not tied to a particular engine[1], COLLADA, as that's it's main design goal. However since it's not the most binary efficient format, there are questions about how suitable it is for real-time use.
Sirikata is going ahead with COLLADA and have hired some chair of a COLLADA group to implement, but I am unclear how they've solved those concerns. So, yeah, I am presuming that the author of said proposal (as I myself don't have one on hand) would sort out how to handle both native efficient formats, and portable interchange formats. Cheers, [1] I guess there is VRML/X3D, but they appear to have died for a reason? On Wed, Sep 30, 2009 at 8:40 PM, Dahlia Trimble <dahliatrim...@gmail.com> wrote: > I'd personally rather see a standard that was *not* tied to a particular > game or rendering engine. > > > On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall <sempu...@gmail.com> wrote: >> >> On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam <a...@deepthink.com.au> >> wrote: >> > It works with vanilla but from my understanding not ModRex; the meshes >> > are >> > handled as Irrlicht meshes if I understand correctly. Synchronising >> > these >> > mesh standards (in both rex & 3diov) might be a good idea methinks. >> > >> > >> > >> > … then if we can get someone to adjust the full viewer, we’d have >> > somewhat >> > of a standard on our hands. >> > >> > >> > >> > Adam >> >> I agree with this completely. I'd love to see modrex modified to >> handle Rei (and a suitable name-change is also no problem). >> >> If 3Di releases their specs, or someone reverse engineers what they're >> doing, and wraps it up in a proposal that *increases* standardization, >> we might be able to find funding for it. >> >> Cheers, >> >> > >> > >> > >> > From: opensim-dev-boun...@lists.berlios.de >> > [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Mark Malewski >> > Sent: Wednesday, 30 September 2009 9:02 AM >> > To: realxt...@googlegroups.com; Opensim-dev@lists.berlios.de >> > Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open >> > source >> > (BSD licensed in-browser viewer) >> > >> > >> > >> > Nlin, >> > >> > >> > >> > Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend) as >> > well? >> > >> > Could you please explain the differences between a plain vanilla OpenSim >> > Server, a OpenSim + ModRex (realXtend) server, and a 3di server? >> > >> > >> > >> > >> > >> > Thank-you for all that you do, >> > >> > >> > >> > Mark >> > >> > >> > >> > >> > >> > On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranj...@gmail.com> >> > wrote: >> > >> > Nlin >> > >> > >> > >> > Do you know if this viewer works with Realxtend server as well? >> > >> > >> > >> > Anu >> > >> > >> > >> > On 9/30/09, Mark Malewski <mark.malew...@gmail.com> wrote: >> > >> > RealXtend, >> > >> > >> > >> > Have any of the RealXtend core developer's had a chance to look at this >> > OpenSource "Rei" viewer yet? >> > >> > >> > >> > It seems to be an OpenSource web-based viewer. It looks pretty cool. >> > Would >> > this OpenSource contribution help RealXtend's Viewer project in any way? >> > Could this viewer be easily modified to work with BOTH the stock >> > OpenSim >> > AND also work with RealXtend & ModRex? >> > >> > >> > >> > Mark >> > >> > >> > >> > On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski <mark.malew...@gmail.com> >> > wrote: >> > >> > Nlin, >> > >> > >> > >> > Thank-you very much for the post, that seems like an excellent >> > contribution >> > to the OpenSim Community! >> > >> > >> > >> > I'm wondering what type of effect this might have on RealXtend's project >> > development of a new viewer? >> > >> > >> > >> > Will this "Rei" viewer work with the latest stock OpenSim server? >> > >> > >> > >> > Mark >> > >> > >> > >> > On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.mess...@gmail.com> wrote: >> > >> > >> > Hello, >> > >> > Today 3Di's in-browser viewer source code has been opened up, as the >> > project >> > 3Di Viewer "Rei". The license is BSD. Please have a look if you are >> > interested! >> > >> > Project home page: http://3di-rei.org >> > Press release: http://3di.jp/en/news/2009093001.html >> > >> > We're very interested in further development of this open source viewer >> > with >> > the community. Thanks to the IdealistViewer developers, as portions of >> > Rei >> > use source code from an early version of IdealistViewer. Rei uses no >> > code >> > from GPL-licensed viewers. >> > >> > The Rei source code is in git at github, with the main repository at: >> > http://github.com/3di/3di-viewer-rei >> > >> > Thanks, >> > -nlin >> > >> > >> > >> > >> > >> > >> > --~--~---------~--~----~------------~-------~--~----~ >> > >> > http://groups.google.com/group/realxtend >> > http://www.realxtend.org >> > -~----------~----~----~----~------~----~------~--~--- >> > >> > >> > >> > _______________________________________________ >> > Opensim-dev mailing list >> > Opensim-dev@lists.berlios.de >> > https://lists.berlios.de/mailman/listinfo/opensim-dev >> > >> > >> _______________________________________________ >> Opensim-dev mailing list >> Opensim-dev@lists.berlios.de >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev