I see one small problem with this approach: UUIDs are immutable,
but it's conceivable that a world operator could allow certain form of
updating of user names, while still retaining the same identity
(I've had to manually edit user names in some cases in the worlds
I administer, for a number of
I've written a very preliminary documentation for the XML2 serialization
format for
SceneObjectGroups in
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/It's
much of a work-in-progress, but
Excellent news. I'd not make the options mutually exclusive, but inclusive,
i.e., save everything from user U in parcel P,
save everything from parcel P, save everything from user U, etc. I'd
allow for UUIDs and FirstName LastName to specify
a user.
Another nice option would be to add height
It's happened to us too, very strange, only for some avatars, not for
others. Opensim claimed that it did notfind the root folder and proceeded to
create another. Then the user had a duplicate Animations folder,
duplicate Body Parts folder, etc. I was able to fix some of these users by
manually