I've written a very preliminary documentation for the XML2 serialization format for SceneObjectGroups in
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/ <http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/>It's much of a work-in-progress, but you might find it useful. /Zonja On Fri, Jan 22, 2010 at 7:22 PM, Justin Clark-Casey < [email protected]> wrote: > Robert Martin wrote: > > Doing the sort of thinking that normally requires "herbal" useage, i > > was wondering how difficult would is be to take an unpacked IAR file > > set with a single avatar (and outfit) as input and then make a program > > to automate edits on that outfit (or avatar)? > > > > Example given a Standard BusinessMan with a Suit in Blue (by way of a > > tint in the base mesh) create the same with > > Black > > Brown > > Grey > > > > There is some file format information on IARs at > > http://opensimulator.org/wiki/IAR_Format_0.1 > > In principle, it should be possible to edit the assets in some external > program and repack them. > > You may have more trouble with attachments as they are serialized objects > contained in the assets > folder. Unfortunately, the object format being used is OpenSim's native > serialization format and > this is not documented in the wiki (somewhat deliberately since it's not a > nice format to work with > externally). Some work has been done to document aspects of this, such as > Zonja's post at > > http://zonjacapalini.wordpress.com/2010/01/01/using-sql-to-manipulate-oars/ > > A properly documented external format is probably starting to make more > sense, though aspects of > this (such as script state serialization) would remain undocumented for > now. The disadvantage with > this is that attributes added to OpenSim scene objects are not > automatically included in OARs (the > file format would need to be explicitly changed). > > Either way, any significant changes in this area will be trailed well in > advance so that anybody > trying to do more sophisticated things with OARs/IARs or similar formats > knows if any changes are > mooted. > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
