Maybe I am being overly simplistic here, but it seems to me that this thread
is straying far afield from the original proposal!
To me this seems to be analogous to what is done with just about every
movement simulator (e.g. flight simulator) that I have seen - the only areas
that are active are
you do realize to do the earth to scale = 510,072,000 kmĀ² your literally
talking about millions of regions to represent the entire earth to scale.
This would require literally 100's of 1000's of servers even using your
method you describe. I personally do not think its possible in its current
omg one region takes 60 sec to load ?
A region with a few scipts and not to many prims should load in a few
seconds.
+1 for smart regions
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Excuse me if this is not the adecuate place to speak about it,but
...perhaps, in a future, will be possible to build a complet planet, a real
scale, using the Pandromeda http://www.pandromeda.com/products/ fractal
concept o a free licence similar one?
Alberto
2010/7/7 Diva Canto
* perhaps, in a future, will be possible to build a *
* complet planet, a real scale*
Planets, galaxies and solar systems could probably all easily be rendered
using procedural generation. Whole galaxies could be rendered (on-the-fly)
using procedural generation.
Planet terrain, star systems
Using some form of GIS with opensim isnt too difficult. Creating regions
anywhere on a worldmap can be done with osmaps. Basically it takes a gridsize
of openstreetmap on zoom 17 or 18, and places regions on top of osm-tiles.
Gridlocations can then be transformed back into lon/lat. Only problem
Fractal generation doesn't have to be expensive. I've done some myself,
in OpenSim.
This is my generated continent:
http://www.wizarth.com.au/gallery2/v/Game/WorldMap.png.html
The image is made using the same free noise generation lib as the
in-OpenSim terrain (not imported as height maps,
OpenSim/RealXtend,
Another thought is the issue of scalability with the current OpenSim
and/or realXtend Architecture.
Running hundreds (or thousands) of IDLE regions require too many system
resources (RAM, CPU cycles, etc.)
I believe that the basic server core (OpenSim) should eventually be
OpenSim/RealXtend,
Another thought is the issue of scalability with the current OpenSim
and/or realXtend Architecture.
Running hundreds (or thousands) of IDLE regions require too many system
resources (RAM, CPU cycles, etc.)
I believe that the basic server core (OpenSim) should