Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-08 Thread Karen Palen
Maybe I am being overly simplistic here, but it seems to me that this thread is straying far afield from the original proposal! To me this seems to be analogous to what is done with just about every movement simulator (e.g. flight simulator) that I have seen - the only areas that are active are

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread Michael Cerquoni
you do realize to do the earth to scale = 510,072,000 kmĀ² your literally talking about millions of regions to represent the entire earth to scale. This would require literally 100's of 1000's of servers even using your method you describe. I personally do not think its possible in its current

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread marcel verhagen
omg one region takes 60 sec to load ? A region with a few scipts and not to many prims should load in a few seconds. +1 for smart regions ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread Gustavo Alberto Navarro Bilbao
Excuse me if this is not the adecuate place to speak about it,but ...perhaps, in a future, will be possible to build a complet planet, a real scale, using the Pandromeda http://www.pandromeda.com/products/ fractal concept o a free licence similar one? Alberto 2010/7/7 Diva Canto

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread Mark Malewski
* perhaps, in a future, will be possible to build a * * complet planet, a real scale* Planets, galaxies and solar systems could probably all easily be rendered using procedural generation. Whole galaxies could be rendered (on-the-fly) using procedural generation. Planet terrain, star systems

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread Jeroen van Veen
Using some form of GIS with opensim isnt too difficult. Creating regions anywhere on a worldmap can be done with osmaps. Basically it takes a gridsize of openstreetmap on zoom 17 or 18, and places regions on top of osm-tiles. Gridlocations can then be transformed back into lon/lat. Only problem

Re: [Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-07 Thread Peter Newman
Fractal generation doesn't have to be expensive. I've done some myself, in OpenSim. This is my generated continent: http://www.wizarth.com.au/gallery2/v/Game/WorldMap.png.html The image is made using the same free noise generation lib as the in-OpenSim terrain (not imported as height maps,

[Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-06 Thread Mark Malewski
OpenSim/RealXtend, Another thought is the issue of scalability with the current OpenSim and/or realXtend Architecture. Running hundreds (or thousands) of IDLE regions require too many system resources (RAM, CPU cycles, etc.) I believe that the basic server core (OpenSim) should eventually be

[Opensim-dev] Feature Request: Smart Regions - Idle Region Timeouts and On The Fly loading/unloading of inactive idle regions

2010-07-06 Thread Mark Malewski
OpenSim/RealXtend, Another thought is the issue of scalability with the current OpenSim and/or realXtend Architecture. Running hundreds (or thousands) of IDLE regions require too many system resources (RAM, CPU cycles, etc.) I believe that the basic server core (OpenSim) should