Re: [Opensim-dev] Shaping the user services

2009-06-24 Thread Melanie
In this new architecture, things are broken up into micro-units in a very unixish way. Do one thing, and do it well. If profile is wanted, a profile service and profile server are the way to go, not bundling it with user services. And, in the end, the profile module already is a profile service

Re: [Opensim-dev] Shaping the user services

2009-06-23 Thread dr scofield
Melanie wrote: Currently, profile information is handled in part by the user server and in part by the profiles module. This data really has no business in the user server, because it is Linden client specific, furthermore, it should not be split between two services. The profile informat

Re: [Opensim-dev] Shaping the user services

2009-06-23 Thread Melanie
Currently, profile information is handled in part by the user server and in part by the profiles module. This data really has no business in the user server, because it is Linden client specific, furthermore, it should not be split between two services. The profile information in the user server

Re: [Opensim-dev] Shaping the user services

2009-06-23 Thread Justin Clark-Casey
Melanie wrote: > Profile information has no place in this architecture and will be > handled exclusively by the profiles module. Please could you elaborate on this. Why will this be handled differently from the other things being handled by servers? What are the implications of doing it this

Re: [Opensim-dev] Shaping the user services

2009-06-23 Thread Melanie
t; last, pass? pluggable credentials class would be best, but even string + >> pass would be better than the current. >> > >> > >> > Best regards, >> > Stefan Andersson >> > >> > >> > >> > >> >> Date: Mon, 22 Jun 2

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Antti Kokko
t even string + > pass would be better than the current. > > > > > > Best regards, > > Stefan Andersson > > > > > > > > > >> Date: Mon, 22 Jun 2009 06:33:51 -0700 > >> From: lo...@ics.uci.edu > >> To: opensim-dev@lists.

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Melanie
centric than first, last, pass? > pluggable credentials class would be best, but even string + pass would be > better than the current. > > > Best regards, > Stefan Andersson > > > > >> Date: Mon, 22 Jun 2009 06:33:51 -0700 >> From: lo...@ics

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Stefan Andersson
un 2009 06:33:51 -0700 > From: lo...@ics.uci.edu > To: opensim-dev@lists.berlios.de > Subject: Re: [Opensim-dev] Shaping the user services > > +1 on this, especially separating the login functionality from > everything else. > > (I'll be back working on opensim sh

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Cristina Videira Lopes
+1 on this, especially separating the login functionality from everything else. (I'll be back working on opensim shortly; I've been traveling and had some technical difficulties at the destination) Melanie wrote: > After breaking my head over this for a few weeks, I believe I have > figured ou

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Melanie
That is outside the scope of OpenSim. It can be handled at the database level. Melanie Sacha Magne wrote: > One question : > Will thoses servers allow duplication across physicals servers to allow > some kind of redundancies , ie one or several servers crashs won't impact > the grid ? > > Sac

Re: [Opensim-dev] Shaping the user services

2009-06-22 Thread Sacha Magne
One question : Will thoses servers allow duplication across physicals servers to allow some kind of redundancies , ie one or several servers crashs won't impact the grid ? Sacha On Mon, Jun 22, 2009 at 1:38 PM, Melanie wrote: > After breaking my head over this for a few weeks, I believe I hav

[Opensim-dev] Shaping the user services

2009-06-22 Thread Melanie
After breaking my head over this for a few weeks, I believe I have figured out how to do this in a sane way. The fallacy was to assume that the login server and the user server would be one entity. That makes things overcomplicated and breaks the architecture all over the place. Now, here is w