Re: [Opensim-dev] Currency

2009-07-11 Thread Fly Man
Well, what a long discussion about something that was already decided long ago There is the OpenCurrency module for those that want to play around with it and there are some other ppl working on Money related things. The removal of the SampleMoney module was 1 of the things that I left the

Re: [Opensim-dev] Proposal: Change module interface to indicate replacable modules

2009-07-11 Thread Cristina Videira Lopes
This is also the case for all the new connector modules. I'm definitely +1 on solving the problem underlying Melanie's proposal in some way. Modules are now much more important than they used to be [and this is a good thing]. Melanie's concrete proposal seems fine. My feeling is that there's

Re: [Opensim-dev] Currency

2009-07-11 Thread Melanie
Well, I am maintaining the sample currency module on forge now and keeping it available. I believe you are aware that I have a commercial RMT module, and had it for more than a year. We have simply decided it can't be in core, but we are still making it as easy to access and integrate it as

Re: [Opensim-dev] mono *.exe crashes if screen is smaller than created...

2009-07-11 Thread Melanie
No, it has nothing to with log4net. Frisby, Adam wrote: This sounds like a NLog bug actually -- all our console output is formatted by nlog (since it also does our logging, etc) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-11 Thread James Stallings II
Personally, I think all the anatomic references are completely out of place. Naming things 'BUST' or 'BALLS' is a big joke, is very unprofessional, and is an invitation to the less than tolerant to cause trouble. See, it's happening already. Cheers, James On Sat, Jul 11, 2009 at 6:13 AM,

Re: [Opensim-dev] Deprecate OpenSim.Grid.InventoryServer and OpenSim.Grid.AssetServer?

2009-07-11 Thread Melanie
Pre 1.0, devs have a tendency to put jokes into software. Most don't last, they're not meant to. Soem do last, even make it into production. They are so hidden, most of the time, that they're actually easter eggs then. B.U.S.T. was the result of a shared joke between myself and AimeeT, with

Re: [Opensim-dev] Currency

2009-07-11 Thread Melanie
The project is opencurrency on OpenSim forge. It uses a LAMP server. The ASP.NET is a different implementation. Melanie Aldon Hynes wrote: Melanie, Fly Man, et al., It is good to hear that a sample currency module is available on forge and that there are people interested in working on

Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
Melanie, Fly Man, et al., It is good to hear that a sample currency module is available on forge and that there are people interested in working on developing it. On Wednesday, I sent an email, offering to help with a currency project and asked if anyone knew where the sample currency module

Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
Melanie, et al., Thanks for the update. I've joined the opencurrency project and have put in a request to join the currency project as well. Is there any documentation on how to install this? I've added links to both projects to the bottom of the Money page in the OpenSim wiki. Is the

Re: [Opensim-dev] Currency

2009-07-11 Thread Fly Man
Yes, that was the one I was referring too. Melanie maintains the OpenCurrency on the Gforge and she also has a RMT module that she's been using. 2009/7/11 Melanie mela...@t-data.com: Well, I am maintaining the sample currency module on forge now and keeping it available. I believe you are