Stanley,
I have participated in some of the load testing done with the DSG
stuff on Science Sim.
While you can support large numbers of avatars, there are some interesting
restrictions...
You will need to have COMPLETED your build in a master region..
I believe building is supported in
Hi Stanley,
I'm one of the developers of the Distributed Scene Graph technology at Intel.
We are still working on DSG and using it as a research vehicle while we
determine the best way to make it available to the OpenSim community. If you
have some time to spend on the code, then I would be
Thanks for the update Dan.
This gives me more info to brainstorm with my team on what we want to
achieve for our project.
Cheers.
Stan
On 29 June 2012 03:50, Lake, Dan dan.l...@intel.com wrote:
Hi Stanley,
I’m one of the developers of the Distributed Scene Graph technology at
Thanks for the update dz.
Good to hear of your experiences.
Food for thought for my team and I.
Cheers.
Stan
On 29 June 2012 01:29, dz d...@bitzend.net wrote:
Stanley,
I have participated in some of the load testing done with the DSG
stuff on Science Sim.
While you can support
On 06/28/2012 01:50 PM, Lake, Dan wrote:
Hi Stanley,
I’m one of the developers of the Distributed Scene Graph technology at
Intel. We are still working on DSG and using it as a research vehicle
while we determine the best way to make it available to the OpenSim
community.
Awesome news,
Dan/Stanley,
Has any work been done on this to make DSG part of OpenSim Core, or part of
a possible module that can be added to OpenSim Core?
* There is a branch from master from about a year ago that *
* has the initial release of the DSG code integrated into core. *
Was this branch (from a
Dan,
* We have rewritten much of DSG since then based on early*
* load testing and our experience with the code to where we*
* have a version which is modular and can run with the *
* latest **master.*
Is this updated DSG code currently available?
* we are almost to the point where we will