okay so if i wanted to make an OAR for Bad Wolf Island with a total
of nine regions it would have
row 1 (south) Southwest, South center , South East
row 2 (center) West Center, Center, East Center
row 3 (north) NorthWest , North Center, North east
and if i wanted to have a 2X4 region then it
On Fri, Jul 20, 2012 at 4:15 PM, Robert L martin [via opensim-dev]
ml-node+s2196679n7578165...@n2.nabble.com wrote:
okay so if i wanted to make an OAR for Bad Wolf Island with a total
of nine regions it would have
row 1 (south) Southwest, South center , South East
row 2 (center) West Center,
I’m not sure I see the advantage of multiple regions in one oar file. Say I
have a 3x3 set of regions saved in a backup oar file. I might want to restore
one. That necessitates new command line parameters for selection, etc.
To handle multiple regions, another approach is to push the grouping
On Fri, Jul 20, 2012 at 9:38 AM, Oren Hurvitz or...@kitely.com wrote:
If I understand you correctly, you're asking for the load-oar command to
create regions where none existed before. It doesn't do that currently, and
I don't intend to make it start doing so. There are other ways to create
There are two big advantages. First, sometimes a group of regions comprises
a logical, indivisible unit. E.g., RPG groups often create their world
using many regions. Saving and loading their data in a single file is far
more convenient than having to load each OAR separately. This is my
I suppose some people will find this useful, but it's not something that is
required for multi-region OARs so I won't implement it. Of course, you're
welcome to add this feature yourself :)
On Fri, Jul 20, 2012 at 6:40 PM, Robert L martin [via opensim-dev]
On Fri, Jul 20, 2012 at 11:41 AM, Oren Hurvitz or...@kitely.com wrote:
There are two big advantages. First, sometimes a group of regions comprises
a logical, indivisible unit. E.g., RPG groups often create their world using
many regions. Saving and loading their data in a single file is far
That's an interesting idea. I'm wondering whether this would be slower,
however, since OpenSim would have to untar all the data twice: once in the
outer OAR, and again in the inner OARs. It might also take twice the RAM,
depending on how the untar library works.
--
View this message in context:
+1 on multi region oars. It simplifies global backup activities. :)
On Fri, Jul 20, 2012 at 5:45 PM, Oren Hurvitz or...@kitely.com wrote:
I suppose some people will find this useful, but it's not something that is
required for multi-region OARs so I won't implement it. Of course, you're
Robert, I feel that load and save of multiple files simultaneously would be too fragile. And as Oren said, it ends up
wasting a lot of space and some processing time for data that is held in common between regions (e.g. assets).
I like this proposal, Oren. I should have put regions in
On Fri, Jul 20, 2012 at 5:37 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Robert, I feel that load and save of multiple files simultaneously would be
too fragile. And as Oren said, it ends up wasting a lot of space and some
processing time for data that is held in common between
I was addressing Robert Adams. Sorry, I should have made that clear.
On 20/07/12 23:07, Robert Martin wrote:
On Fri, Jul 20, 2012 at 5:37 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Robert, I feel that load and save of multiple files simultaneously would be
too fragile. And as
Hi folks. To let everyone know, I would like to put out the first release candidate for the next verson of
OpenSimulator (0.7.4-rc1) in two weeks time (Friday 3rd August 2012) with a view to releasing in the latter half of
August. As with previous releases, only serious regressions that show
Why not reuse the command line style for loading terrain? point to OAR,
specify south-western corner ?
~ Marv.
On 20/07/2012 16:01, Adams, Robert wrote:
I'm not sure I see the advantage of multiple regions in one oar file.
Say I have a 3x3 set of regions saved in a backup oar file. I might
On 12-07-18 04:29 AM, OpenSimFan wrote:
someone wants to take on the CenomeAssetCache challenge..?? (try to fix it)
I still like it, to bad it doesn't work...
It would help if you provided more information about what is wrong with the
code.
--
Cheers!
Kevin.
http://www.ve3syb.ca/
it has memory leaks, after a while opsim crashes if CenomeAssetCache gets
full...
see image:
http://opensim-dev.2196679.n2.nabble.com/file/n7578180/opensim_memcache-crash.png
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OpenSimFan
My Opensim/Second Life Blog
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