My experience with RESTComms, and having looked at the other modules in
there, is that most of those aren't really modules as in optional
components, but as the reference implementation of a required
interface that can be replaced with another implementation. For that
reason they can be seen
On this topic, I am involved with a company that is doing exactly that
-- using virtual worlds (OpenSim in particular) to model urban planning
projects.
The terraingen tool is part of that, but we're focusing on the dynamics
of urban areas, traffic mostly. You can see the beginnings of that in
-why-slurls-are-bad/
-Ursprüngliche Nachricht-
Von: opensim-dev-boun...@lists.berlios.de im Auftrag von Cristina Videira Lopes
Gesendet: Do 29.01.2009 20:05
An: opensim-dev@lists.berlios.de
Betreff: [Opensim-dev] TP protocol handle
Hi,
I want to take HG TPs to the next logical step
Dr Scofield wrote:
Cristina Videira Lopes wrote:
Dirk,
How do I make the SL viewer underline these things?
I still don't know what packet is involved, but I can see that urls like
these
http://slurl.com/secondlife/Foo/
secondlife://Foo/
result in something being sent to the server querying
Make sure you have a home region set in your home grid, and that that
machine can be accessed from the outside (i.e. must be an external IP
/domain name). Then you can always go home with the normal home key combo.
(as usual with all TPs currently, make sure to wait 15-20 secs between TPs)
-dev-boun...@lists.berlios.de] On Behalf Of Cristina Videira
Lopes
Sent: Saturday, January 31, 2009 1:49 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] TP protocol handle
Thanks all for the pointers. I now understand a lot better what these
handles are all about, and I've done
Mic Bowman wrote:
Is there any way to report on the grid coordinates for the linked
region so you can tell whether the link is within the acceptable 4096
range? something like gridinfo...
Yes, I'm finally going to add that check in the link-region machinery.
It's really simple.
Mic Bowman wrote:
we have two simulators with one region each running with hypergrid
turned on. we want foreign users to go through one of the gateways
to get into our grid. i know that the users can freely teleport around
our grid once they have hypergrid teleported to a gateway region. what
Hyperlinks are *uni-directional*. A link to B doesn't imply the link back.
Gustavo Alberto Navarro Bilbao wrote:
Well, I tested again from scratch, and creating in the inventory some
news items before change to the Hypergrid way.
With that configuration can't see in the map the sim in my local
Justin Clark-Casey wrote:
So to clarify, does this facility mean that one can teleport to a hyperlinked
region using a url even if the region
owner has not explicitly set up that link?
Yes.
These dynamic links are intended to be temporary (although I haven't
done the expiration part
Justin Clark-Casey wrote:
But it strikes me that now, if you wanted to retain your regions assets
locally, you could set up your region as a
hypergrid enabled region, as Hypergrid regions use the local asset store
(there is conceptually no global).
In view of this, I'd like to completely
Hi,
We're planning a first meeting to talk about defining a roadmap for
Hypergrid interoperability in OpenSim worlds. The meeting will be this
Friday at 10am PST. We'll meet in the UCI Grid, Gateway 7000, until it
crashes :-); then we'll move to an IRC channel.
Note that this is not intended
Dahlia Trimble wrote:
is there a hypergrid link for the meeting location?
ucigrid04.nacs.uci.edu 9007
It's in coords 7000, 7000 so directly reachable from OSGrid. People
coming from lower grids can use Gateway 3000 first
(ucigrid04.nacs.uci.edu 9003), then hop to Gateway 7000.
and have lots of
announcements coming so watch http://metaverse.stanford.edu/ for updates.
Hope you can make it!
Cheers,
Henrik
On Sat, Mar 28, 2009 at 7:59 PM, Cristina Videira Lopes
lo...@ics.uci.edu mailto:lo...@ics.uci.edu wrote:
Hi Henrik,
We meet about a year ago
Indeed! Thanks, Sempuki, this is something I've been wanting to do, but
had no time to do it. I'll take a pass at it, and correct some mistakes
there and add to it.
Melanie is changing some of the XMLRPC interfaces to REST, that will
make things a lot more consistent. But it's not done yet.
Another thing we could do to improve the state of comms would be to have
voice meetings once in a while. I hate meetings as much as everyone
else, but voice meetings tend to be much faster than email discussions
back forth. Hey -- we could even use Freeswitch with a cool virtual
world system
on this list.
All the best.
Crista
-
Cristina Videira Lopes
Associate Professor
Bren School of Information and Computer Sciences
University of California, Irvine
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https
with making OGP an official internet
standard.
Infinity Linden (Meadhbh S. Hamrick) wrote:
Okay, so I'll take that as a no. The door's always open if you change your
mind.
Cristina Videira Lopes lo...@ics.uci.edu wrote:
Infinity Linden wrote:
please don't hesitate to subscribe
Inifinity sent me a very nice private message, which, because it was
private, I'm not going to forward here. But the bottom line of his
nice message could use some public discussion. Essentially Infinity
is suggesting that we move towards getting the Hypergrid work into
the IETF, through
schrieb:
On Jun 3, 2009, at 10:37 PM, Cristina Videira Lopes wrote:
Personally, I think this is all premature. IETF-ing the Hypergrid is
premature for different reasons than IETF-ing OGP is premature. The
I think that depends on what is meant by IETF-ing. For proposing as a
standard, you
There are two parts to the new architecture:
1) New configurations for OpenSim.exe, the region server
2) New Asset, Inventory [and soon other] servers
Let me start by number 2: don't do it yet. There is no need to do it,
since the regions are still compatible with the regular UGAIM servers,
Sean Dague wrote:
Stefan Andersson wrote:
I would argue that opening up for (reasonable) subclassing is a very core ideal
of opensim-as-an-API.
And on the subject; somewhere in 0.7 land, I would argue that we have to
rethink the whole scene/SOG/SOP bit - right now, state and behavior is
This is also the case for all the new connector modules.
I'm definitely +1 on solving the problem underlying Melanie's proposal
in some way. Modules are now much more important than they used to be
[and this is a good thing]. Melanie's concrete proposal seems fine.
My feeling is that there's
Sorry that it didn't work out for you. Good luck with whatever other
platform you choose.
This is a mailing list for discussing technical issues, so please take
the personal drama elsewhere. All personal dramas generate interest,
but that doesn't mean that they're appropriate for this
This is not a keep it / kill it discussion. The SQLite connector is
there. This is about someone stepping up to do the required
improvement work. Neither Mel nor I nor Justin will do it. If no one
does it, that connector will be outdated and unusable -- that's the
definition of 'dead
On Jan 4, 2010, at 10:31 AM, Justin Clark-Casey wrote:
Could I ask what is being done about the message service? This is
still in its pre-ROBUST form and
I don't think that we can tag 0.7 without converting this service.
Simple: the messaging server will disappear :)
It was never a
Cristina Videira Lopes wrote:
This is not a keep it / kill it discussion. The SQLite connector
is
there. This is about someone stepping up to do the required
improvement work. Neither Mel nor I nor Justin will do it. If no
one
does it, that connector will be outdated and unusable -- that's
.
Melanie
Cristina Videira Lopes wrote:
David,
With this latest refactoring came the new Simulation service,
represented by ISimulationService. Please take a look at it. The
data
structures that it currently takes for creating and updating
agents
are still incomplete (one of them needs
On Jan 8, 2010, at 1:46 PM, Justin Clark-Casey wrote:
Writing good documentation is just as much a part of a good
programmer's role as writing the code
itself.
Documentation is superlinear with the code.
Good documentation is not just a collection of disconnected articles
covering the
Conspiracy theories aside, there's nothing mysterious here. Someone
dropped us a link on Monday morning on the IRC to a bunch of patent
applications filed within the last 2 years by a large corporation (not
Microsoft) which seemed to follow closely some technical details of
OpenSim. That,
There is already some documentation about how to upgrade. It's similar
to the last upgrade.
http://opensimulator.org/wiki/ROBUST#An_Example_Conversion_From_URM_To_R
Let me know if that doesn't answer your question.
On Feb 9, 2010, at 2:38 PM, Justin Clark-Casey wrote:
I'm primarily
Yeah, we could have done that in theory. In practice, we're all still
fairly ignorant when it comes to using git, and we've all had close
encounters with git disasters. Melanie is the one keeping branches in
sync, she has spent a lot of time resolving conflicts by hand, helping
out the
On Feb 22, 2010, at 2:32 PM, Justin Clark-Casey wrote:
You're right - I don't have any numbers so perhaps no-one is doing
that. I took the liberty of copying this over to the users list to
see if any hands are raised there.
If SQLite is just being used for single person/demonstration
22, 2010 at 4:01 PM, Cristina Videira Lopes
lo...@ics.uci.eduwrote:
Yeah, we could have done that in theory. In practice, we're all
still
fairly ignorant when it comes to using git, and we've all had close
encounters with git disasters. Melanie is the one keeping
branches in
sync, she has
You're making up your own definition of p2p in the context of opensim,
your definition being an opensim server and a viewer both running on
the same box. That's not what p2p is, generally, although one could
imagine a distribution that would have those as a unit. For true p2p
VWs see
Wow! Thanks for forwarding this.
I replied to Tim off the list. Will keep everyone posted on what comes
out, if anything.
Melvin Carvalho wrote:
FYI -- A message to the W3C Technical Architecture Group, from Tim
Berners Lee
If there's any feedback on this I'd be happy to pass it on.
BTW, I guess my email also serves as a statement of voluntarism to act
as release 0.7 coordinator -- unless one of you wants to do it.
On Mar 25, 2010, at 5:33 PM, Cristina Videira Lopes wrote:
On Mar 25, 2010, at 5:21 PM, Justin Clark-Casey wrote:
d...@metaverseink.com wrote:
Hi all,
I
Justin,
Preferably in master, so that the bugs are fixed there too.
We can then cherry-pick back.
Thanks!
Crista
On Jun 14, 2010, at 3:07 PM, Justin Clark-Casey wrote:
On 14/06/10 21:13, d...@metaverseink.com wrote:
Hi everyone,
0.7-rc1 is out. You can grab it from the usual place:
This concerns some internals of the simulator itself. When Adam is
done with this, not much will be immediately visible to users. But it
will allow OpenSim to play well with viewers that have completely
different ways of representing of 3D objects (e.g. meshes).
Sure, no problem. (It's hard to catch up with you guys... it's fresh
out of the oven, and still needs some love; don't use the latest
source yet, because there's a tricky bug deep down the the C# web
server code we're using that may cause pain :)
Looking at that Wiki page, I see some
On Aug 4, 2010, at 12:56 PM, Michael Cerquoni wrote:
Justin is correct, this functionality is not part of OpenSimulator
core code, its only in Divas release, i do not think the intention
is to put it into core either, but i could be mistaken about that,
maybe diva can clarify that better.
I'm going to produce a zip file with Wifi on it, along with
installation instructions. I think it will be _very_extremelly_ easy
to install... as long as people stick to tagged releases. People
running intermediary OpenSim code will have the get source and compile
it. That's life.
(It
The more I think about this, the stronger I feel about Wifi not being
included in core. It really doesn't belong there.
The goal here is ease of installation. That's the goal; the means to
achieve it vary.
Not all addons are equal when it comes to installation overhead. Many
(most)
I'm just explaining the mechanics of the process. If Bri or anyone
else here has enough time and/or resources to do that kind of
integration, by all means do it. Just because Havok is a no go for
the stock distribution of OpenSim doesn't mean that that kind of work
should be discouraged.
[mailto:opensim-dev-
boun...@lists.berlios.de] On Behalf Of Cristina Videira Lopes
Sent: Friday, August 20, 2010 1:50 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Super easy question
I'm just explaining the mechanics of the process. If Bri or anyone
else here has enough time
consistent REST-style handlers for
doing these things... These handlers don't exist yet...
On Aug 31, 2010, at 5:37 PM, Cristina Videira Lopes wrote:
Something to keep in mind:
For the time being, we're talking about URLs that would likely GET
people's profiles -- that'd be the only time at which
The OpenSimulator project has absolutely nothing to do with Linden
Lab, aside from the fact that it includes one plugin that implements
the protocol that their open-sourced viewer understands. In the
extreme worst case scenario, if code in OpenSim was proven to come
from the GPL viewer,
We have been discussing these issues internally for a while. The main
issue, from an organizational perspective, is that the project is not
part of any official organization, and, as such, cannot take signed
contributors' agreements that would do away with the strict
restrictions that we
PLEASE DO NOT POST LINKS TO PATENTS ON THIS LIST.
On Feb 2, 2011, at 1:41 PM, Mark Malewski wrote:
Seems like Mark is upset lol
Just sick and tired of people trying to make FALSE patent claims on
OpenSource software, and attempting to claim inventions based on
OpenSource software.
Yes, please! This sounds great!
I've been swamped with teaching and grading. Finally, it's about to be
over this week, so I'll have cycles for the release at the end of the
week.
On Mar 21, 2011, at 5:20 PM, Justin Clark-Casey wrote:
Hi Diva. I'm just coming into a window where I'll have
Sergiy,
The software architecture of OpenSim is such that it is relatively easy
for people to develop all sorts of architectural variants. So the answer
to the question can OpenSim do X?, in most cases is yes, if you care
to do that variant. (except perhaps your 1st questions)
As for the
Noted
Bernd b...@sysdevel.de wrote:
With the new HG Version the Offline IM's no longer works in my Grid...
Message:
System (busy response): Unable to send instant message. User is not logged
in.
Diva Canto wrote:
There's some improvements left to be done. Here's how it works currently.
If
Did it work before for that many people?
On Jun 6, 2011, at 11:09 AM, Bernd wrote:
The other problem is the Groupmessage.
In GermanGrid, there is a group with over 500 members. If i send a
group
message, the server crashes.
I Don't know if it has to do with the new version of HG
Noted
+1 on this.
On 3/2/2012 6:51 PM, Justin Clark-Casey wrote:
Hi folks. As we know, the space required for asset storage in
OpenSimulator grows continuously over time.
I think this is inevitable in a web-like virtual world - distributed
garbage collection is practically impossible. However,
No. Not without some coding to integrate both, which you can easily do
if that's what you want.
On 3/19/2012 10:13 AM, Argus wrote:
So is it possible to have LocalAuthorizationServicesConnector AND
RemoteAuthorizationServicesConnector running at the same time or not?
Am 17.03.2012 22:26,
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