I'm just explaining the mechanics of the process. If Bri or anyone
else here has enough time and/or resources to do that kind of
integration, by all means do it. Just because Havok is a no go for
the stock distribution of OpenSim doesn't mean that that kind of work
should be discouraged.
Technically, OpenSim is ready for it because of its highly extensible
architecture regarding just about every important component of the
system. But clearly, even in the best case scenario of being able to
use the binaries as they come, this is still not a plug-and-play deal;
there's a c#/.NET layer that needs to be written.
On Aug 20, 2010, at 1:19 PM, Robert A. Knop Jr. wrote:
On Fri, Aug 20, 2010 at 01:11:32PM -0700, Michael Cerquoni wrote:
I think it should also be mentioned that just because Second Life
is using
Havok, they are not using standard binaries that are freely
available, they
have no doubt highly customized the engine to meet their needs.
Indeed. I don't know exactly what was done, so I'm not giving away
inside information here. But do remember that the project to
integrate
Havok 4 into SL (upgrading from Havok 2) took many months, first of
development, then of testing. At least one Linden (Andrew) was
working
near-full-time on the Havok 4 project for quite some time. It's not a
plug-and-play situation.
--
--Rob Knop
E-mail: [email protected]
Home Page: http://www.pobox.com/~rknop/
Blog: http://scientopia.org/blogs/galacticinteractions/
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