Re: [Opensim-dev] On solving Authentication and such

2009-02-25 Thread Toni Alatalo
Toni Alatalo kirjoitti: sense, the experiments with MXP now are interesting (i started testing adding support to that to openviewer btw to learn more, dunno if will have time to complete that soon but we'll see). well now can login to mxp server with openviewer, just inject an avatar to

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Dirk Krause
: [Opensim-dev] On solving Authentication and such By the way, I've been talking to some people lately around various viewer and protocol issues, and I have come to realize that we are apparently locked into the mindset of having the viewer being the 'community application' - I would propose

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Tommi Laukkanen
+1 from me too. The 2d ui can start as sub set of html for example. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Impalah
I think I didn't understand the proposal... or maybe yes. You are proposing to separate 3D rendering code from 2D (windows and so on) on the viewer to allow them to choose what rendering engine to use? +1 from my part 2009/2/24 Tommi Laukkanen tommi.s.e.laukka...@gmail.com +1 from me too.

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Gustavo Alberto Navarro Bilbao
If that is the proposal, +1 from me too. to can choose a rendering engine like OGRE/COLLADA allow a significant improvement in the client. 2009/2/24 Impalah impa...@gmail.com: I think I didn't understand the proposal... or maybe yes. You are proposing to separate 3D rendering code from 2D

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Diva Canto
I think the proposal is exactly the opposite, at least for the time being. That is, let's use whatever the LL viewer already has for 3D rendering, and let's move the non-3D features out onto Web applications. Gustavo Alberto Navarro Bilbao wrote: If that is the proposal, +1 from me too. to

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Diva Canto
There's a fine line to draw here, and if we go too far the immersion feeling will be affected. So the difficult thing in this approach will be to draw that line. It would be an interesting academic exercise to pull out ALL the features from the viewer except its 3D rendering engine-ness. I

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Mike Mazur
Hi, On Tue, 24 Feb 2009 09:45:27 -0800 Diva Canto d...@metaverseink.com wrote: I think the proposal is exactly the opposite, at least for the time being. That is, let's use whatever the LL viewer already has for 3D rendering, and let's move the non-3D features out onto Web applications.

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Mister Blue
Definitely a +1. If one is using a 3d system like Ogre, you could use webkit to display on the 'overlay' surfaces (Ogre has this concept of transparent overlays over the 3d view). Even the interface to the viewer proper could be all web pages and AJAX goop. Then any web page -- any interface to

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Toni Alatalo
First, a big + the separation of concerns. Then some brief remarks and comments: Mike Mazur kirjoitti: This means that the server will provide one client stack implementing one protocol that deals only with 3D information. Avatar movement, scene description, agent updates, prim updates, etc.