J Lothian wrote:
I'm not so sure that the current setup includes the System namespace.
The only assembly, other than the OpenSim specific ones, that is loaded
is System.Collections.Generic. I had to add System before I could even
use Exceptions, which seems to indicate that only parts of
Justin,
Thanks for pointing me in a direction, this was -very- helpful. It wasn't
nearly as straightforward as I was expecting, but it did give me the
opportunity/excuse to get my hands dirty and dig into the projects and code
a bit. I'm going to document the process a bit here, so it gets
J Lothian wrote:
Justin,
Thanks for pointing me in a direction, this was -very- helpful. It
wasn't nearly as straightforward as I was expecting, but it did give me
the opportunity/excuse to get my hands dirty and dig into the projects
and code a bit. I'm going to document the process a
A generic means to add extra libs would be highly DANGEROUS. It
definitely needs to be compile-time. Probably has to be, anyway,
from the way the scripts work.
Melanie
Justin Clark-Casey wrote:
J Lothian wrote:
Justin,
Thanks for pointing me in a direction, this was -very- helpful. It
Melanie wrote:
A generic means to add extra libs would be highly DANGEROUS. It
definitely needs to be compile-time. Probably has to be, anyway,
from the way the scripts work.
C# scripts are insecure anyway since anybody who can create them has access to
the System namespaces. They are still
I'm not so sure that the current setup includes the System namespace. The
only assembly, other than the OpenSim specific ones, that is loaded is
System.Collections.Generic. I had to add System before I could even use
Exceptions, which seems to indicate that only parts of System that are
pulled
J Lothian wrote:
Greetings,
I'm a developer working on a research project that we are migrating from
Second Life to OpenSim. We're currently exploring options and new
features that may be available in OpenSim that we did not have in Second
Life. One of these items is the ability to add a